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  #391  
Old 04-24-2006, 12:48 PM
fyodor fyodor is offline
Senior Member
 
Join Date: May 2004
Location: Canada
Posts: 3,160
Default Re: FPHG available

[ QUOTE ]
I haven't had a problem since I swithced to v0.06 I didn't even reboot after the upgrade so my system has been running PP & PT non stop for well over 36 hours. FPHG has been running all this time too except for when I upgraded. PAHud runs whenever I am playing, otherwise I shut it down.

I think I was using the first version of 0.04 prior to upgrading.

My run.bat now looks like this:

@echo off
FreePHG.exe -p -2 -o

[/ QUOTE ]

Update: 18 more hours without a reboot so whatever the problem was with .04, .06 has resolved it. I guess I don't have any of the dreaded PP memory leak either as I must have opened and closed about a bazillion tables by now.
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  #392  
Old 04-24-2006, 05:46 PM
jukofyork jukofyork is offline
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Join Date: Sep 2004
Location: Leeds, UK.
Posts: 2,551
Default Re: FPHG available

[ QUOTE ]
[ QUOTE ]
I haven't had a problem since I swithced to v0.06 I didn't even reboot after the upgrade so my system has been running PP & PT non stop for well over 36 hours. FPHG has been running all this time too except for when I upgraded. PAHud runs whenever I am playing, otherwise I shut it down.

I think I was using the first version of 0.04 prior to upgrading.

My run.bat now looks like this:

@echo off
FreePHG.exe -p -2 -o

[/ QUOTE ]

Update: 18 more hours without a reboot so whatever the problem was with .04, .06 has resolved it. I guess I don't have any of the dreaded PP memory leak either as I must have opened and closed about a bazillion tables by now.

[/ QUOTE ]
I am not sure what could have caused this before, as I have only really done very superficial changed to the code since v0.04 and haven't really touched any time critical sections of the code (maybe it was just Windows strangeness and something got paged to disk?).

Anyway, glad it is working again, but if it ever does do that again and you can get it to repeat, then plz run using the "-prof -debug >> fphg.log" options and save me a copy of the log... [img]/images/graemlins/smile.gif[/img]

Juk [img]/images/graemlins/smile.gif[/img]
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  #393  
Old 04-24-2006, 05:48 PM
jukofyork jukofyork is offline
Senior Member
 
Join Date: Sep 2004
Location: Leeds, UK.
Posts: 2,551
Default Re: NEW: FPHG v0.06 now available here

[ QUOTE ]
[ QUOTE ]
(1) Added an option to only write observed hands (ie: it will ignore hands you are involved in and not write them). To use this option, then edit run.bat to look like this:

@echo off
FreePHG.exe -o


[/ QUOTE ]


Excellent... ou tof curiosity - how does it know when I am involved in a hand?

[/ QUOTE ]
Every time you are in a hand, then the hand history contains a line which starts with "Dealt to ", so I simply ignore any HH which contains this line and allow all others to pass through.

Juk [img]/images/graemlins/smile.gif[/img]
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  #394  
Old 04-24-2006, 05:50 PM
jukofyork jukofyork is offline
Senior Member
 
Join Date: Sep 2004
Location: Leeds, UK.
Posts: 2,551
Default Re: NEW: FPHG v0.06 now available here

[ QUOTE ]
I am normally using v0.03 and I only play in party NL, is the v0.03 have any problem for me? do I need to change to 0.06?

[/ QUOTE ]
I think I optimized the code a second time (to speed it up) in v0.04 (maybe an extra 50% faster), so it might be worth getting the newer version just because of this.

Juk [img]/images/graemlins/smile.gif[/img]
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  #395  
Old 04-24-2006, 05:55 PM
fyodor fyodor is offline
Senior Member
 
Join Date: May 2004
Location: Canada
Posts: 3,160
Default Re: FPHG available

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I haven't had a problem since I swithced to v0.06 I didn't even reboot after the upgrade so my system has been running PP & PT non stop for well over 36 hours. FPHG has been running all this time too except for when I upgraded. PAHud runs whenever I am playing, otherwise I shut it down.

I think I was using the first version of 0.04 prior to upgrading.

My run.bat now looks like this:

@echo off
FreePHG.exe -p -2 -o

[/ QUOTE ]

Update: 18 more hours without a reboot so whatever the problem was with .04, .06 has resolved it. I guess I don't have any of the dreaded PP memory leak either as I must have opened and closed about a bazillion tables by now.

[/ QUOTE ]
I am not sure what could have caused this before, as I have only really done very superficial changed to the code since v0.04 and haven't really touched any time critical sections of the code (maybe it was just Windows strangeness and something got paged to disk?).

Anyway, glad it is working again, but if it ever does do that again and you can get it to repeat, then plz run using the "-prof -debug >> fphg.log" options and save me a copy of the log... [img]/images/graemlins/smile.gif[/img]

Juk [img]/images/graemlins/smile.gif[/img]

[/ QUOTE ]

I never bothered to upgrade to v0.05 just because the notes made no reference to any changes that might affect my setup. Nothing in your notes to .06 seemed significant either. Perhaps it had something to do with adding the "-o" option. That's really the only thing I changed after the upgrade.
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  #396  
Old 04-24-2006, 05:58 PM
jukofyork jukofyork is offline
Senior Member
 
Join Date: Sep 2004
Location: Leeds, UK.
Posts: 2,551
Default Re: FPHG available

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I haven't had a problem since I swithced to v0.06 I didn't even reboot after the upgrade so my system has been running PP & PT non stop for well over 36 hours. FPHG has been running all this time too except for when I upgraded. PAHud runs whenever I am playing, otherwise I shut it down.

I think I was using the first version of 0.04 prior to upgrading.

My run.bat now looks like this:

@echo off
FreePHG.exe -p -2 -o

[/ QUOTE ]

Update: 18 more hours without a reboot so whatever the problem was with .04, .06 has resolved it. I guess I don't have any of the dreaded PP memory leak either as I must have opened and closed about a bazillion tables by now.

[/ QUOTE ]
I am not sure what could have caused this before, as I have only really done very superficial changed to the code since v0.04 and haven't really touched any time critical sections of the code (maybe it was just Windows strangeness and something got paged to disk?).

Anyway, glad it is working again, but if it ever does do that again and you can get it to repeat, then plz run using the "-prof -debug >> fphg.log" options and save me a copy of the log... [img]/images/graemlins/smile.gif[/img]

Juk [img]/images/graemlins/smile.gif[/img]

[/ QUOTE ]

I never bothered to upgrade to v0.05 just because the notes made no reference to any changes that might affect my setup. Nothing in your notes to .06 seemed significant either. Perhaps it had something to do with adding the "-o" option. That's really the only thing I changed after the upgrade.

[/ QUOTE ]
Hmmmm, yes you might be onto something their. Somebody noticed FPHG was sometimes picking up on the HH stubs which Party writes when you are not sitting ("You must be dealt into the hand..."), but I'm not sure how this could cause such strange stuff to happen (I will try to look into what it's doing with these stub HHs).

Juk [img]/images/graemlins/smile.gif[/img]
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  #397  
Old 04-25-2006, 10:11 AM
dchz dchz is offline
Senior Member
 
Join Date: Mar 2006
Location: cleaning my room, and bluffing idiots
Posts: 2,511
Default Re: NEW: FPHG v0.06 now available here

Hey guys how do i import the .hhf files from the the folder of the PHG? do i just import the .hhf files?

thx for help in advance
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  #398  
Old 04-25-2006, 02:33 PM
jukofyork jukofyork is offline
Senior Member
 
Join Date: Sep 2004
Location: Leeds, UK.
Posts: 2,551
Default Re: NEW: FPHG v0.06 now available here

[ QUOTE ]
Hey guys how do i import the .hhf files from the the folder of the PHG? do i just import the .hhf files?

thx for help in advance

[/ QUOTE ]
Yes, FPHG just saves the .hhf files to the folder where you ran it from.

You can then just use the "lightning bolt" option in PT to import the .hhf (I think this is the easiest method...).

Juk [img]/images/graemlins/smile.gif[/img]
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  #399  
Old 04-25-2006, 07:59 PM
splashpot splashpot is offline
Senior Member
 
Join Date: Nov 2004
Location: splashing
Posts: 5,852
Default Re: NEW: FPHG v0.06 now available here

[ QUOTE ]
[ QUOTE ]
Hey guys how do i import the .hhf files from the the folder of the PHG? do i just import the .hhf files?

thx for help in advance

[/ QUOTE ]
Yes, FPHG just saves the .hhf files to the folder where you ran it from.

You can then just use the "lightning bolt" option in PT to import the .hhf (I think this is the easiest method...).

Juk [img]/images/graemlins/smile.gif[/img]

[/ QUOTE ]
I think an easier way is to let auto import do it. I forget who posted it, but I read it in this thread. Basically just create a new .txt file, rename it to pokernow.exe (or multipoker/empire/intertops, whatever) and put it in the folder where you have FreePHG. Then change the auto import program file location. Works like it used to in the old days.
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  #400  
Old 04-25-2006, 08:20 PM
Marmor Marmor is offline
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Join Date: Dec 2005
Location: Hannover, Germany
Posts: 916
Default Re: NEW: FPHG v0.06 now available here

Can you rewrite FPHG for Crypto?
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