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  #281  
Old 09-22-2006, 05:20 PM
APerfect10 APerfect10 is offline
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Join Date: Jan 2005
Location: PokerTracker 3
Posts: 979
Default Re: DeMonster (New AHK Script)

Alright, I think it'll work this time. [img]/images/graemlins/smile.gif[/img] (Although I do still expect bugs)

Released DeMonster v2.0.1 Beta

** This is a BETA for testing, proceed with caution **

- Added Stack Reloader: Reload all tables or only the active table via (2) two hotkeys
- Improved DeMonster performance. 33% less CPU usage.
- Improved Settings GUI load times (should load almost immediately now)

Download DeMonster v2.0.1 Beta (right click save-as)
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  #282  
Old 09-22-2006, 05:22 PM
APerfect10 APerfect10 is offline
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Default Re: DeMonster (New AHK Script)

[ QUOTE ]
I'm not sure if this is within the realm of this script, but is it possible to be notified if your stack dwindles below X BB? Or maybe to auto reload at this point?

[/ QUOTE ]

Yeah, this is definitely out of the scope of this project. This is an extremely CPU intensive task and would slow this script down significantly. I've dabbled with an auto reloader; however, it's quite a big project and even then I'm not sure how real-time it would be using AHK because you have to parse the hand histories to get your stack size. Personally I think this would be better suited for C++. Maybe if I get bored sometime down the road but definitely not anytime soon...
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  #283  
Old 09-22-2006, 06:22 PM
The Funky Llama The Funky Llama is offline
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Default Re: DeMonster (New AHK Script)

i think something is wrong with this download...when I install most of the files are empty (for example, demonster.ahk and settings.ahk are 0kb files)
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  #284  
Old 09-23-2006, 01:18 PM
The Funky Llama The Funky Llama is offline
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Default Re: DeMonster (New AHK Script)

bump....did you get a chance to fix the download?
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  #285  
Old 09-23-2006, 01:30 PM
APerfect10 APerfect10 is offline
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Location: PokerTracker 3
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Default Re: DeMonster (New AHK Script)

Run the file manually by double clicking on it rather than opening the file after its saved through your browser. That seems to be the problem, I'll take a look and see if I can fix this...

EDIT: I updated the download file so that you can now open the install script through your browser with no issues. [img]/images/graemlins/smile.gif[/img]
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  #286  
Old 10-04-2006, 09:25 AM
chris228 chris228 is offline
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Join Date: Jun 2006
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Default Re: DeMonster (New AHK Script)

Can u perhaps add support for Empire, too?
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  #287  
Old 10-04-2006, 10:08 AM
APerfect10 APerfect10 is offline
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Join Date: Jan 2005
Location: PokerTracker 3
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Default Re: DeMonster (New AHK Script)

[ QUOTE ]
Can u perhaps add support for Empire, too?

[/ QUOTE ]

Doubtful since I will no longer be able to access these sites. I will be making one final release that fixes a few small bugs, improves performance once again and adds an extra feature. After that, I more than likely will be leaving DeMonster alone. But the beauty of open source is that anyone is free to pick up where I left off [img]/images/graemlins/smile.gif[/img]
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  #288  
Old 10-06-2006, 02:13 PM
chris228 chris228 is offline
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Join Date: Jun 2006
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Default Re: DeMonster (New AHK Script)

Ok, than i will try to add Empire support, after you relesed your final version.
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  #289  
Old 10-14-2006, 03:15 PM
Montrachet Montrachet is offline
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Join Date: Sep 2006
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Default Re: DeMonster (New AHK Script)

Can the deMonster AHK-Script somehow get fitted to remove this new Jackpot counters at the Party tables?
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  #290  
Old 10-14-2006, 03:30 PM
APerfect10 APerfect10 is offline
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Posts: 979
Default Re: DeMonster (New AHK Script)

Ok, I'll release the final version sometime early next week.
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