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#261
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Alliance avg's:
AT: 1.24 FT: 1.58 ST: 1.21 SC: 0.70 |
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#262
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This is probably a stretch, but anybody interested in coding a map of some sort (php or whatever) to plot these points?
I've been datamining and have about 3,000 spots saved in a comma seperated table format (aka csv). I tried mapping the thing out myself but a 550x550 matrix text map takes way too much time and memory to load. |
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#263
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What things cost (someone with more intel want to add to this)...
AT1: Rock 5.95 AT2: Lead Pipe 9.95 AT3: 9mm Handgun 14.95 FT1: Net Door 4.95 FT2: Wood Fence 8.95 FT3: 8Ft Fence 12.95 FT4: Brick Wall 19.95 ST1: Soft Soled Shoes 4.50 ST2: Face Paint 8.50 ST3: Camoflauge Suit 19.50 ST4: Special Ops Training 29.50 SC1: Cat 4.95 SC2: Attack Dog 9.95 SC3: Motion Sensors 19.95 TR1: Bike (2m) 9.95 TR2: Dirt Bike (3m) 14.95 TR3: Dune Buggy (4m) 29.95 |
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#264
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[ QUOTE ]
I go to a loc I havn't been yet that day, mountain or a base, and when I go to do an action it says I've already visited it that day. [/ QUOTE ] fwiw... The Midnight reset seems to be happening around 12:10. [ QUOTE ] Also, whats the deal with wanted level? [/ QUOTE ] Everytime you attack, your wanted level goes up! You can find a reset in the mountains. Wanted level impacts your attacks and attacks against you... if your wanted level is high and get attacked by someone with a low wanted level, its going to cost you more than usual... and visa versa. |
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#265
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SC4- Infrared Motion Sensors- 29.95
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#266
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i think a better strategy is to try to be constantly buying stuff after your attacks, if you have no money in the bank wanted level isn't a big deal
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#267
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Strategy - AT2 vs AT1...
You should keep AT1 (while building up FT) until you've found enough bases with FT1... AT1 vs FT0 will return double the cash of AT2 vs FT0. However, once you move up to AT2 vs FT1, you can expect some of these... [ QUOTE ] Awesome attack! You stole $3.54 from here! [/ QUOTE ] [img]/images/graemlins/cool.gif[/img] [img]/images/graemlins/cool.gif[/img] [img]/images/graemlins/cool.gif[/img] For the glory of the Empire... Hail Commodus! |
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#268
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What things cost...
AT1: Rock 5.95 AT2: Lead Pipe 9.95 AT3: 9mm Handgun 14.95 FT1: Net Door 4.95 FT2: Wood Fence 8.95 FT3: 8Ft Fence 12.95 FT4: Brick Wall 19.95 FT5: Barbed Wire Fence 28.95 ST1: Soft Soled Shoes 4.50 ST2: Face Paint 8.50 ST3: Camoflauge Suit 19.50 ST4: Special Ops Training 29.50 SC1: Cat 4.95 SC2: Attack Dog 9.95 SC3: Motion Sensors 19.95 SC4: Infrared Motion Sensors 29.95 TR1: Bike (2m) 9.95 TR2: Dirt Bike (3m) 14.95 TR3: Dune Buggy (4m) 29.95 |
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#269
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[ QUOTE ]
i think a better strategy is to try to be constantly buying stuff after your attacks, if you have no money in the bank wanted level isn't a big deal [/ QUOTE ] You definately want to manage your game bankroll such that you have very little Cash on Hand most of the time... until you get your fort up to a comfortable level (which may depend on where you are on the map) This does not however change the fact that you should prioritize your expenditures. |
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#270
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You guys are [censored] geeks.
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