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  #11  
Old 01-12-2007, 09:49 AM
Colt McCoy Colt McCoy is offline
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Default Re: Monetizing/making 2+2 better

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1: Host blogs for 2+2ers

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Pardon my ignant, but what function does this serve?

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If nothing else a blog section will give Mason a place to post his sexual exploits.
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  #12  
Old 01-12-2007, 09:54 AM
TheWorstPlayer TheWorstPlayer is offline
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Default Re: Monetizing/making 2+2 better

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
1: Host blogs for 2+2ers

[/ QUOTE ]
Pardon my ignant, but what function does this serve?

[/ QUOTE ]

If nothing else a blog section will give Dan Bright a place to post Skalanasky's sexual exploits.

[/ QUOTE ]
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  #13  
Old 01-12-2007, 03:34 PM
ChicagoTroy ChicagoTroy is offline
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Default Re: Monetizing/making 2+2 better

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
1: Host blogs for 2+2ers

[/ QUOTE ]
Pardon my ignant, but what function does this serve?

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Hits here that currently go elsewhere. Easy for users to find interesting blogs, etc.

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I understand that part. I wondering what value clicks have in and of themselves if they aren't going to an explicitly commercial (e.g., "buy this") product. Is this used to attract advertisers?
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  #14  
Old 01-12-2007, 06:41 PM
PITTM PITTM is offline
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Default Re: Monetizing/making 2+2 better

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
1: Host blogs for 2+2ers

[/ QUOTE ]
Pardon my ignant, but what function does this serve?

[/ QUOTE ]

Hits here that currently go elsewhere. Easy for users to find interesting blogs, etc.

[/ QUOTE ]
I understand that part. I wondering what value clicks have in and of themselves if they aren't going to an explicitly commercial (e.g., "buy this") product. Is this used to attract advertisers?

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well, if the people with blogs are smart enough to use google adsense or somesuch they are getting paid for blog views. if 2p2 causes their blog to get more views, they get more money and there could be a deal worked out where clicks from 2p2 causes the blog owner to give some of the adsense beedogs back to 2p2.

btw, these ideas are fantastic imo.

rj
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  #15  
Old 01-12-2007, 06:45 PM
PITTM PITTM is offline
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Default Re: Monetizing/making 2+2 better

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im not sure how 1-4 could help raise money though aside from the added traffic.

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added traffic=$$$.

rj
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  #16  
Old 01-12-2007, 08:56 PM
Mat Sklansky Mat Sklansky is offline
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Default Re: Monetizing/making 2+2 better

We're hiring. Send proposals.
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  #17  
Old 01-13-2007, 02:12 AM
lapoker17 lapoker17 is offline
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Default Re: Monetizing/making 2+2 better

if diablo undertakes this, i will work with him if we are paid some % of revenue increase attributable to our actions. i would require no other payment. i would imagine that as a team diablo and i have the best web/revenue increasing credentials you could find - not just on 2p2 but anywhere.
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  #18  
Old 01-13-2007, 03:35 AM
BluffTHIS! BluffTHIS! is offline
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Default Re: Monetizing/making 2+2 better

[ QUOTE ]
We're hiring. Send proposals.

[/ QUOTE ]


Mat,

Regarding this, i.e. getting someone to do website design, I would like to mention something if it hasn't been brought up. And that is that person after presumably showing you a demo of a new design, will still have to correct/change some things for you that don't get noticed on the first go around. Which will best be done with someone you trust and who has FTP access to the site to make changes in the link list at left for example. Same thing would be helpful with Dynasty and the magazine so he could get it up and make quick format changes and correct errors quickly on his own.

If instead, they always have to go through Chuck and have him make every minute change, it just takes a long time for every little thing and makes it a hassle. I'm not saying anything against Chuck at all here, and don't know how your server arrangement is setup, as in on the same one with his site, or a different one. Obviously he might have qualms with giving FTP access to some 3rd party in a different part of the country if his own book site is on the same server, although I imagine passwording and good security could allow such a person to only access the 2+2 site, possibly even barring him from making changes to the database, which wouldn't seem necessary for site design changes.

I'm no expert on web design at all, but have put up some sites (I'm not volunteering because I lack enough expertise and certainly have little eye for design), but know that you have to make lots of quick little changes sometimes, preferably through a quick FTP transfer program and not having to republish the whole site with MS Front Page or something like that.

But you also have to provide such a web programmer/designer with a site layout that maximizes functionality both for users and what you wish to accomplish.

As I said you might already have considered all this so sorry if that's the case.
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  #19  
Old 01-13-2007, 03:26 PM
Evan Evan is offline
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Default Re: Monetizing/making 2+2 better

A market for coaching would also be a great idea (and fall under diablo's #5).

It would be pretty simple to create a centralized database with a few basic criteria to search on. Something as easy as drop down boxes to select limits, games and price range would really improve the product a lot imo. Include a feedback section along the lines of ebay for past customers. There was a user-driven version of this in the MHSH forum a while back (might still be there). An admin could definitely create a much more usable and valuable product.
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  #20  
Old 01-14-2007, 02:47 PM
econophile econophile is offline
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Default Re: Monetizing/making 2+2 better

2p2 has great potential for social networking. It seems a lot of posters have met each other through 2p2 and become friends. Plus people are drawn here by interest in a common social activity.
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