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#11
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[ QUOTE ] I just want to be careful about what I say. I wasn't trying to reinvent the wheel here. Let's just say it gives everyone what they want. It's extremely fun and allows tons of action. It gives an excellent player options to avoid variance and gives the gamblers/fish a great experience. [/ QUOTE ] How is it possible for it to allow excellent players to avoid variance and still give gamblers/fish a great experience? Something tells me that you don't have a clue. [/ QUOTE ] What don't I have a clue about? |
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#12
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Don't listen to nay-sayers, Yo Respek.
I didn't know anything about music when I invented the two-necked guitar, so I was talked out of mass-producing it. Am I rich, now? Well, yes, but not from selling two-necked guitars. |
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#13
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[ QUOTE ]
[ QUOTE ] [ QUOTE ] I just want to be careful about what I say. I wasn't trying to reinvent the wheel here. Let's just say it gives everyone what they want. It's extremely fun and allows tons of action. It gives an excellent player options to avoid variance and gives the gamblers/fish a great experience. [/ QUOTE ] How is it possible for it to allow excellent players to avoid variance and still give gamblers/fish a great experience? Something tells me that you don't have a clue. [/ QUOTE ] What don't I have a clue about? [/ QUOTE ] The condradiction in what you are saying, which makes it complete garbage, among other things. |
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#14
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If some of the aspects of the game remain the same are the parts that compose the structure patentable? [/ QUOTE ] Many patents are rejected because even if whatever you want to patent is not patented today, it may be considered that you don't add any significant new inventions (i.e. I think it would be hard to patent various betting spreads as so many different ones are already in use, even if they are not patented). When I worked with telecommunications, I was called a few times by the patent authorities after some "genius" had a "new" idea, each time I would correctly answer "we have done that a lot of times, if you need proof I will provide". Even though we did not have a patent, they never ended up getting. However, ask a patent lawyer if you want detailed advice. |
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#15
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[ QUOTE ]
[ QUOTE ] [ QUOTE ] I just want to be careful about what I say. I wasn't trying to reinvent the wheel here. Let's just say it gives everyone what they want. It's extremely fun and allows tons of action. It gives an excellent player options to avoid variance and gives the gamblers/fish a great experience. [/ QUOTE ] How is it possible for it to allow excellent players to avoid variance and still give gamblers/fish a great experience? Something tells me that you don't have a clue. [/ QUOTE ] What don't I have a clue about? [/ QUOTE ] The vast majority of poker players think they are winners, but are actually losers, your game probably has to be designed in a way to maintain that illusion to make it popular, variance is a very important part of the build-up of that illusion. |
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#16
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Don't listen to nay-sayers, Yo Respek. I didn't know anything about music when I invented the two-necked guitar, so I was talked out of mass-producing it. Am I rich, now? Well, yes, but not from selling two-necked guitars. [/ QUOTE ] By invented, it sound like you actually created it. That's pretty impressive. I rarely take conceptual ideas that far. http://www.everything2.com/index.pl?node_id=579951 |
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#17
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[ QUOTE ]
[ QUOTE ] [ QUOTE ] [ QUOTE ] I just want to be careful about what I say. I wasn't trying to reinvent the wheel here. Let's just say it gives everyone what they want. It's extremely fun and allows tons of action. It gives an excellent player options to avoid variance and gives the gamblers/fish a great experience. [/ QUOTE ] How is it possible for it to allow excellent players to avoid variance and still give gamblers/fish a great experience? Something tells me that you don't have a clue. [/ QUOTE ] What don't I have a clue about? [/ QUOTE ] The vast majority of poker players think they are winners, but are actually losers, your game probably has to be designed in a way to maintain that illusion to make it popular, variance is a very important part of the build-up of that illusion. [/quote/ Right the reason I was trying to come up with a new type of game/structure was a way to solve or reduce many of the problems associated with current games. |
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#18
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How is it possible for it to allow excellent players to avoid variance and still give gamblers/fish a great experience? Something tells me that you don't have a clue. [/ QUOTE ] Please tell me how this is possible in any of the current forms of poker. Specifically the avoid variance part. |
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#19
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I guess what that guy is saying is that I don't know enough about poker to invent a poker game. I would agree that it helps to understand everyones motives and reasons behind their decisions in poker. That would probably contribute to me being a pretty good poker player. I am a pretty good poker player. So that's out of the way now. Because I understand what most people want in a poker game I thought up a way to give most people what they want in a poker game. I know my ideas are good because I would play in a game that used my ideas. I can anticpate that other people would play in a game with my ideas because they currently play in games that I play in.
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#20
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[ QUOTE ]
[ QUOTE ] [ QUOTE ] [ QUOTE ] I just want to be careful about what I say. I wasn't trying to reinvent the wheel here. Let's just say it gives everyone what they want. It's extremely fun and allows tons of action. It gives an excellent player options to avoid variance and gives the gamblers/fish a great experience. [/ QUOTE ] How is it possible for it to allow excellent players to avoid variance and still give gamblers/fish a great experience? Something tells me that you don't have a clue. [/ QUOTE ] The vast majority of poker players think they are winners, but are actually losers, your game probably has to be designed in a way to maintain that illusion to make it popular, variance is a very important part of the build-up of that illusion. [/ QUOTE ] Right the reason I was trying to come up with a new type of game/structure was a way to solve or reduce many of the problems associated with current games. [/ QUOTE ] I still can't see how a game would have low variance AND be fun AND keep fish happy. One must asume that poor players constantly losing money but maybe we are taking it too far... I suggest teaming up with a software developer and calling the game "veryfuncrazygame", right after you buy the website for "veryfuncrazygame". You gotta own the website of whatever you want to call it...and try to make it less than 7 characters...and sound chinese. Developers have more incentive to help you than an established poker room, IMO. An established poker room has a bigger incentive to rip you off...all they gotta do is make a minor change and it's a whole new game in many instances. If your serious, talk with a patent specialist (if this is even possible). They help you think of basic modifications that you need to patent as well, to prevent this kind of thing from happening. |
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