Two Plus Two Newer Archives  

Go Back   Two Plus Two Newer Archives > Internet Gambling > Software
FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Display Modes
  #131  
Old 03-10-2006, 01:02 AM
otter otter is offline
Senior Member
 
Join Date: Dec 2003
Posts: 1,930
Default Re: FPHG v0.01 available

again, awesome thank you so much.

How do I set up pokertracker to import these files automatically? I read something about naming a file empire.exe, but didn't quite understand.

What is the name of the program you use to make sure you've always got an active table open? I don't think I can still run partymine with this.

Also I read that someone had 25 tables open. How can that be if you can only open 12?

Thanks in advance!!
Reply With Quote
  #132  
Old 03-10-2006, 01:16 AM
jukofyork jukofyork is offline
Senior Member
 
Join Date: Sep 2004
Location: Leeds, UK.
Posts: 2,551
Default Steps required to use FPHG

[ QUOTE ]
How do I set up pokertracker to import these files automatically? I read something about naming a file empire.exe, but didn't quite understand.

[/ QUOTE ]

1. Make a folder for mining somewhere.
2. Copy an execuatble into this folder and rename it EmpirePoker.exe (or another skin you don't use).
3. Copy FreePHG.exe into this folder also.
4. Open up some tables (see below).
5. Start running FreePHG.exe from your mining folder and you should start to see .hhf files appearing for the tables you are watching.
6. When you want to import these hands, point PT at this folder by pointing it at the EmpirePoker.exe (it will then think this folder is the empire folder and [auto-]import from their).

(Thanks the Adde for working out this method! [img]/images/graemlins/smile.gif[/img] )


[ QUOTE ]
What is the name of the program you use to make sure you've always got an active table open? I don't think I can still run partymine with this.

[/ QUOTE ]

The program (really its a AHK script, but its cool - better than PartyMine IMO) you want is called iWitness (its main discussion thread is (here).


[ QUOTE ]
Also I read that someone had 25 tables open. How can that be if you can only open 12?

[/ QUOTE ]
I think you need to use multiple Windows XP user areas for this, and just mine 4 extra tables in each user area (I wouldn't risk multiple Party accounts after the ZJ thing). To be able to do this you will need a pretty fast PC, and I am not even 100% sure yet how this will work as FPHG is pretty CPU intensive, but a few are likely trying it and we should get some feedback fairly soon.

BTW: How do you open 12 tables, I can only do 10? [img]/images/graemlins/smile.gif[/img]

Juk [img]/images/graemlins/smile.gif[/img]
Reply With Quote
  #133  
Old 03-10-2006, 01:18 AM
otter otter is offline
Senior Member
 
Join Date: Dec 2003
Posts: 1,930
Default Re: Steps required to use PHG

thanks, you rock. It was a typo. I meant 10.
Reply With Quote
  #134  
Old 03-10-2006, 04:02 AM
Gyre Gyre is offline
Senior Member
 
Join Date: Jul 2005
Location: Sweden
Posts: 286
Default Re: Steps required to use PHG

Nice work!

Sry if i havn't read trough the hole thread for this question, but i just imported 15k hands that i grabed with this program on 5/10 SH. But they were importet as fullring b/c of the lack of SH-tag. Is there any way to mark them as SH i PT?
Reply With Quote
  #135  
Old 03-10-2006, 11:34 AM
jukofyork jukofyork is offline
Senior Member
 
Join Date: Sep 2004
Location: Leeds, UK.
Posts: 2,551
Default Re: Steps required to use PHG

I think this already caused other people a few problems (see here).

I just grab the HHF as party makes them, and I not sure why they removed the 6max tag from inside the HH files, there just seems no reason for it?

Juk [img]/images/graemlins/smile.gif[/img]
Reply With Quote
  #136  
Old 03-10-2006, 12:27 PM
Gyre Gyre is offline
Senior Member
 
Join Date: Jul 2005
Location: Sweden
Posts: 286
Default Re: Steps required to use PHG

[ QUOTE ]
Nice work!

Sry if i havn't read trough the hole thread for this question, but i just imported 15k hands that i grabed with this program on 5/10 SH. But they were importet as fullring b/c of the lack of SH-tag. Is there any way to mark them as SH i PT?

[/ QUOTE ]

Just figured out a way. Dont know if you allready knew it. I copyed the .hhf files that FreePHG generated into the PartyPoker folder and used the auto-import with the "treat as 6max" button checkad.
Reply With Quote
  #137  
Old 03-10-2006, 01:24 PM
jukofyork jukofyork is offline
Senior Member
 
Join Date: Sep 2004
Location: Leeds, UK.
Posts: 2,551
Default Re: Steps required to use PHG

I think the problem is when you come to export/re-import this data. I not sure if PT adds the (6max) tag to the HH files as it imports them and it may get very confusing at a later date if you have mixed 6max and FR games. [img]/images/graemlins/smile.gif[/img]

This script should help, as it modifies the actual HH files so that they are marked as 6max (like they were before the update).

Juk [img]/images/graemlins/smile.gif[/img]
Reply With Quote
  #138  
Old 03-10-2006, 03:52 PM
goodguy_1 goodguy_1 is offline
Senior Member
 
Join Date: Sep 2002
Location: FL
Posts: 3,779
Default Re: Steps required to use PHG

FreePHG v0.02 with verbose enabled by default-obviously uses more memory...if I do extended mining sessions could this be a problem ? [img]/images/graemlins/grin.gif[/img] I guess we'll find out.
Reply With Quote
  #139  
Old 03-10-2006, 04:18 PM
jukofyork jukofyork is offline
Senior Member
 
Join Date: Sep 2004
Location: Leeds, UK.
Posts: 2,551
Default Re: Steps required to use PHG

[ QUOTE ]
FreePHG v0.02 with verbose enabled by default-obviously uses more memory...if I do extended mining sessions could this be a problem ? [img]/images/graemlins/grin.gif[/img] I guess we'll find out.

[/ QUOTE ]

It should be fine, but if you ever manage to mine more than 1000 tables in a single run of FPHG then there is a limit (I gota fix this eventually, but never thought anybody would manage to get past this limit). [img]/images/graemlins/smile.gif[/img]

Hopefully verbose by default will make it a little clearer that it is actually running and doing stuff, as few people were put off by the blank screen I think! [img]/images/graemlins/smile.gif[/img]

Juk [img]/images/graemlins/smile.gif[/img]
Reply With Quote
  #140  
Old 03-10-2006, 05:01 PM
Herrigel Herrigel is offline
Senior Member
 
Join Date: Nov 2005
Posts: 624
Default Re: FPHG v0.01 available

Nice tool, but it is using so much resources and is slowing me down considerably.
Is there anything I can do?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:17 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.