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#111
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[ QUOTE ]
I just noticed Sam's Easter avatar! [img]/images/graemlins/grin.gif[/img] [/ QUOTE ] I modified my avatar for xmas AND easter. I'm jewish, but passover avatars just aren't as funny. [img]/images/graemlins/smile.gif[/img] -Sam |
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#112
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See my post on OC.
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#113
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I never noticed the xmas version - I had a really [censored] xmas last year, and was pretty much oblivious to anything, avatars included... [img]/images/graemlins/smile.gif[/img]
Juk [img]/images/graemlins/smile.gif[/img] |
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#114
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See OC. [img]/images/graemlins/laugh.gif[/img]
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#115
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Roland wrote some great NL support, but we're stuck on what controls y'all really want for NL. Here's what we have so far:
*A joystick for moving the slider. (It'll probably be configurable as to the speed. Now it's set to 1BB per tap, and goes faster as you push harder.) *A button to go all-in. We could have a "Half Pot" button, and you could adjust from there before pushing "bet". Or even an "X%" button, where X is defined by the user. Ditto for an "XBB" button. Or multiple of these, so you can have buttons for "1BB", "HalfPot", "2/3 Pot", "Whole Pot". What would be useful? -Sam |
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#116
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I bought a gamepad to try this out, and this is...amazing stuff! Amazing, guys!
I'm all psyched up about various implementations of tools for this. I plan to integrate PartySeatTaker in some way, making it a one-click-solution to get on a new table/s. One thing I would like though, is a more visible way of showing what table is active. I imagine that the blue title bar is quite easy to put up since it doesn't shadow any important info, while tampering with others parts of the window would. Is it possible to put up a semi-transparent image over the table? Normal tables would have default table color, while active tables would have another color. For instance, the table felt would be green by default, and light red when activated. This would make it super-easy to spot the active table. Possible? Adde |
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#117
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Some thoughts...
I guess that most, if not all, buttons in various windows/dialogues are laid out in the same layout: 1-3 buttons on a horizontal line. Instead of assigning joystick hotkeys to all possible buttons (Wait to post, Post, Take Seat, OK, Cancel, etc), how about only three joystick hotkeys that will work everywhere there are buttons to press? (1) Left button (2) Middle button (3) Right button When only one button is present, either of 1-3 would press correct button. When two buttons are present, (1) and (3) would do it. Adde |
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#118
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[ QUOTE ]
Instead of assigning joystick hotkeys to all possible buttons (Wait to post, Post, Take Seat, OK, Cancel, etc), how about only three joystick hotkeys that will work everywhere there are buttons to press? [/ QUOTE ] I don't know about Wait to post and Post, but Take Seat, Okay etc. already work that way (i.e. the script handles them that way...). Maybe this is not obvious from the Configuration Gui, but you can use the same button/key for different actions as long as they are in different groups. For instance, I have Joy1 mapped to: "Raise", "Open table", "Take seat" and "Okay". |
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#119
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[ QUOTE ]
[ QUOTE ] Instead of assigning joystick hotkeys to all possible buttons (Wait to post, Post, Take Seat, OK, Cancel, etc), how about only three joystick hotkeys that will work everywhere there are buttons to press? [/ QUOTE ] I don't know about Wait to post and Post, but Take Seat, Okay etc. already work that way (i.e. the script handles them that way...). Maybe this is not obvious from the Configuration Gui, but you can use the same button/key for different actions as long as they are in different groups. For instance, I have Joy1 mapped to: "Raise", "Open table", "Take seat" and "Okay". [/ QUOTE ] Splendid, that's a neat solution. |
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#120
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[ QUOTE ]
I'm all psyched up about various implementations of tools for this. I plan to integrate PartySeatTaker in some way, making it a one-click-solution to get on a new table/s. [/ QUOTE ] That's good news. [img]/images/graemlins/smile.gif[/img] [ QUOTE ] One thing I would like though, is a more visible way of showing what table is active. I imagine that the blue title bar is quite easy to put up since it doesn't shadow any important info, while tampering with others parts of the window would. Is it possible to put up a semi-transparent image over the table? Normal tables would have default table color, while active tables would have another color. For instance, the table felt would be green by default, and light red when activated. This would make it super-easy to spot the active table. [/ QUOTE ] Hmm. I dunno. I mean, either you can see it, and then it would make the board harder to read, or it's too transparent to really be helpfull. I might be wrong, though. Hoe about making the chatbox bright red or something? At least that way you can see the cards. |
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