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Old 03-21-2006, 10:29 AM
awr000 awr000 is offline
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Default Re: FPHG v0.01 available

Juk-

Can you elaborate on why dual processor machines may have issues? I would assume this would apply to dual core and hyperthreaded processers also?
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Old 03-21-2006, 10:36 AM
jukofyork jukofyork is offline
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Default Re: FPHG v0.01 available

[ QUOTE ]
Can you elaborate on why dual processor machines may have issues?

[/ QUOTE ]
I am not sure if they do make any difference (just trying to get to the bottom of why it wont work for these two people), but I have a distant memory of reading some code which used the same process/API calls as I used to grab the hands (but in the context of game trainers which also write to memory), and it had to have some additional code adding for dual processor machines (possibly semaphores for locked memory? - long time since I read this).

[ QUOTE ]
I would assume this would apply to dual core and hyperthreaded processers also?

[/ QUOTE ]
Yes, if it were an issue then it would effect these two (I meant dual core/dual processor to mean the same... [img]/images/graemlins/smile.gif[/img] ).

Juk [img]/images/graemlins/smile.gif[/img]
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