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#1
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[ QUOTE ] I'd forgotten about this mouse-need. [/ QUOTE ] No mouse involved, hehe. You'll like the code I think. It's pretty. [/ QUOTE ]Sure. I just meant that I had composed a list of all the poker things I do with a mouse, and choosing a seat was off my list. I'm sure I'll like the code. I envisioned a moving highlight over each available seat in turn. Do you highlight the seats in "a blue you quite like"? [img]/images/graemlins/smile.gif[/img] Do we need to let the user switch between tables that have free seats? Maybe we just let them navigate between free seats at this table or cancel this table. That way "seat mode" locks you in the first table with available seats, and you can take it or leave it. I often get a bug where the lobby sends me to a table, but the seat still says "reserved". I have to actually remove myself from the waitlist, and then it's immediately available. Are we gonna have to code that? [img]/images/graemlins/frown.gif[/img] -Sam |
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#2
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Do you highlight the seats in "a blue you quite like"? [/ QUOTE ] Lol. This is gonna be configurable too. [img]/images/graemlins/wink.gif[/img] [ QUOTE ] Do we need to let the user switch between tables that have free seats? Maybe we just let them navigate between free seats at this table or cancel this table. That way "seat mode" locks you in the first table with available seats, and you can take it or leave it. [/ QUOTE ] Now this is getting complicated. I don't think I ever open two potential new tables at once, but it's hard to find 4 decent stud tables at all so that might be the reason. So actually, you want it, you code it. [img]/images/graemlins/grin.gif[/img] Getting aroung the reserved seat bug should be simple, no? Or not so simple if we use PixelGetColor or something to completely automate it, I guess. |
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