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#1
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I have to say Luckay, that is really compelling work.
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#2
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lots of good stuff to read here [img]/images/graemlins/smile.gif[/img]
the outline for the game I want to run looks like. some wolves some villagers A Godfather - peeks as villa role revealed on death A Traitor - knows wolves (but NOT GF) but is not a part of wolf chat has a one time night chat with the GF - after his chat he gets 1 extra night kill for the evils that nightbut in killing that night he exposes himself and also dies. Wins with the wolves 2 masons who know each other but cannot night chat - they also get a one time night chat at any point in the game. A seer Possibly an angel who can save 1 person 1 time from NK. Possibly also a twist that gives 1 player (either randed or a player who solves an in game puzzle) a 50% invulnerability from NK for one night only. The person that wins this chooses who to protect. One corruptible villager who thinks they are normal and peeks as villa - village will not get informed that villager got corrupted directly but a fat hint will get dropped (this kind of banks on their being some way of no NK happening other than a villa being corrupted) How many players (vanilla village and vanilla wolves) will I need to balance the gameplay? |
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#3
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Luckay, I think you should implement synergistic bonuses into your system at some point. Like the traditional seer/angel example, having a game with both a seer and an angel (especially a full-effectiveness angel) is going to be worth more than both a seer by itself and an angel by itself, since the seer gets its peeks out 100% of the time and angel tells are much thinner than seer tells.
Also, as a point of reference, I tried running this system with Tsukihime: Goods: Shiki: Combo seer/vigilante; but kills come at cost of peeks (and vise-versa). 7 points. Arcueid: Almost invincible, confirmable, can have bonus lynch, high variance character. 5 points? Ciel: Straight vigilante. 3 points. The odd death rules end up being a wash, imo. Akiha: Extra vote, one-time bonus lynch, confirmable. 3 points. Hisui: Confirmable, 2 points. 9 vanillias: 9 points. Bads: Roa: lol important. Extra kills, extra death. 10 points. Kohaku: Has several good one-off abilities. 8 points. Walachia: Like Kohaku, but weaker (since he only gets the powers from whoever dies). 6 points. Mech-Hisui: Acts like a weak evil seer, 5 points. 29/29. I design goot. |
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