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#1
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[ QUOTE ]
[ QUOTE ] Does this work with Empire? And if it doesn't would it be hard to make it work with Empire? [/ QUOTE ] It should be very easy to get it working with Empire, but I just need some feedback first on how it is working in general. It's not going to get much more complex than this, as all it will be is a fallback script for iWitness. I'll add Empire support, try to detect if you're logged in automatically and fix any bugs, but other than this I'm gonna try to keep it very minimal/simple. Juk [img]/images/graemlins/smile.gif[/img] [/ QUOTE ] I just tested it and it works really great. But I could see it being a problem if the tables it opens breakdown and become empty, SafeMine wouldn't know to close that table would it? I guess that would be remedied by running safemine in conjunction with iwitness. If you could get this working with empire, I would really appreciate it. Thanks alot. |
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#2
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[ QUOTE ]
I just tested it and it works really great. But I could see it being a problem if the tables it opens breakdown and become empty, SafeMine wouldn't know to close that table would it? I guess that would be remedied by running safemine in conjunction with iwitness. [/ QUOTE ] Yes, atm it can't tell if a table is empty (unless it's a SNG), but if Party ever closes table it will fire up a new one (and you could use PT to filer based on >X players at the table). I agree though this might need fixing eventually, but atm I'm just trying to keep it as simple as I possibly can (it's not meant to be a new iWitness, just something to fall back on if you have problems with iWitness like I did for mining SNGs). [ QUOTE ] If you could get this working with empire, I would really appreciate it. [/ QUOTE ] I'll try to do this for the next version (see next post for quick hack to make it work for Empire). Juk [img]/images/graemlins/smile.gif[/img] |
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#3
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I just took a look at my code, and because I'm not using any class names, it's very easy to alter this version to make it work with Empire:
Just search for all occurrences of "PartyPoker.com" and replace them with "EmpirePoker.com". Should be good to go then. Juk [img]/images/graemlins/smile.gif[/img] |
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#4
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I was gonna try to use this for empire, but then I remembered that there is no filter for the tables (unless I am missing it...). This wouldn't really work becaues I only play six max. Any way to make it only open six max tables by any chance?
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#5
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You can filter for 6-max through the Party lobby.
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#6
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[ QUOTE ]
You can filter for 6-max through the Party lobby. [/ QUOTE ] Right, but I want to use empire to mine and not party. |
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#7
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[ QUOTE ]
[ QUOTE ] You can filter for 6-max through the Party lobby. [/ QUOTE ] Right, but I want to use empire to mine and not party. [/ QUOTE ] I think I can add this fairly easily by checking the strings in the listbox, but I don't want to start adding too much stuff and end up with it getting real complicated (the idea is to keep it simple). I'm gonna Wiki-ize soon it hopefully, so will look into adding this then. Juk [img]/images/graemlins/smile.gif[/img] |
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#8
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[ QUOTE ]
Yes, atm it can't tell if a table is empty (unless it's a SNG), but if Party ever closes table it will fire up a new one (and you could use PT to filer based on >X players at the table). I agree though this might need fixing eventually, but atm I'm just trying to keep it as simple as I possibly can (it's not meant to be a new iWitness, just something to fall back on if you have problems with iWitness like I did for mining SNGs). [/ QUOTE ] Seems like a quick solution to this might be to just close all the tables and reopen every hour, or something along those lines. A check would need to be put in to not close SnG tables prematurely, but seems like a reasonable solution that I wouldn't think would add too much complexity to the script. |
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#9
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I don't think it's a good idea because:
1. Most tables will be active when closed, making you lose some of the history (hands in progress will have a gap.) 2. Dead tables DO get removed by the Party system eventually, and this will selectively remove them. I think continues collection on games in progress is more valuable than one or two extra 'dead table' slots which would get scrapped soon anyway. The burning question for #2 is: how long to finished tourney tables stay open? For limit, I know the big question is how long it has been since someone sat down for a moment. Otherwise, Party shuts down excess open tables until there is exactly one empty table available - but it makes sure there is always one empty table. This forces an "open all tables" strategy to have one empty table open. Anyway, if the Party closes the tables in a reasonble period - 15 minutes, half hour - then a "close all" approach once an hour will save very little time (it will cut the table death time in half, on average) while disrupting live games frequently. |
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#10
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Party SNG tables don't get closed ever automatically. Or at least in any reasonable (< several hours) timeframe.
(This was a month or so ago, I haven't re-tested this recently) |
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