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#17
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Awesome script, thx.
One more thing though, I was playing 4 sng's and when I closed one, when I busted one table stayed highlighted no matter what. I couldn't figure out how you index the tables but I figure there must be a bug in there somewhere. Here's some simple code that seems to work pretty well for a script I tried to write for pokerstars which takes the window id and transforms it into a dynamic unique number 1 - 20, so that if tables are added or closed it won't matter. Init() { global local myvar Loop, 20 { PaintArray%A_Index% = 0 } return } CheckIndex(win) { global r = 255 Loop, 20 { if PaintArray%A_Index% = %win% { r = %A_Index% break } } ; return index or 255 if not in index return r } SetIndex(win) { global r = 500 Loop, 20 { if PaintArray%A_Index% = 0 { PaintArray%A_Index% = %win% r = %A_Index% break } } return r } RemoveIndex(indx) { global PaintArray%indx% = 0 return } |
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