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  #1  
Old 07-23-2006, 05:39 PM
Adde Adde is offline
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Location: Sweden
Posts: 2,453
Default Re: Table Highlighter (New AHK Script)

Update:

- Thanks to Rolands excelent code for recognizing advance buttons, image files are no longer needed, and script now works for resized tables.

- New setting (th_skip_active_table) to stop active tables from being highlighted.

- Changed setting (th_bar_width). If this is set to 0, actual window width for the table will be used.

http://overcards.com/wiki/moin.cgi/TableHighlighter

Adde
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  #2  
Old 07-24-2006, 01:15 PM
PLOlover PLOlover is offline
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Posts: 3,465
Default Re: Table Highlighter (New AHK Script)

if (IsTableWaitingExParty(tableID))

should be something like below if you dont want the preselect checkboxes to activate the bar.

if ( IsTableWaitingExParty(tableID) and th_check_advance_actions = 1 )
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  #3  
Old 07-24-2006, 02:55 PM
Adde Adde is offline
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Location: Sweden
Posts: 2,453
Default Re: Table Highlighter (New AHK Script)

[ QUOTE ]
if (IsTableWaitingExParty(tableID))

should be something like below if you dont want the preselect checkboxes to activate the bar.

if ( IsTableWaitingExParty(tableID) and th_check_advance_actions = 1 )

[/ QUOTE ]

Thanks. Script updated now.

Adde
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  #4  
Old 07-25-2006, 05:02 AM
PLOlover PLOlover is offline
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Join Date: Jun 2005
Posts: 3,465
Default Re: Table Highlighter (New AHK Script)

Awesome script, thx.

One more thing though, I was playing 4 sng's and when I closed one, when I busted one table stayed highlighted no matter what.

I couldn't figure out how you index the tables but I figure there must be a bug in there somewhere.

Here's some simple code that seems to work pretty well for a script I tried to write for pokerstars which takes the window id and transforms it into a dynamic unique number 1 - 20, so that if tables are added or closed it won't matter.


Init()
{
global
local myvar
Loop, 20
{
PaintArray%A_Index% = 0
}
return
}

CheckIndex(win)
{
global
r = 255
Loop, 20
{
if PaintArray%A_Index% = %win%
{
r = %A_Index%
break
}
}
; return index or 255 if not in index
return r
}

SetIndex(win)
{
global
r = 500
Loop, 20
{
if PaintArray%A_Index% = 0
{

PaintArray%A_Index% = %win%
r = %A_Index%
break
}
}
return r
}

RemoveIndex(indx)
{
global

PaintArray%indx% = 0

return
}
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  #5  
Old 07-25-2006, 12:17 PM
Praetor Praetor is offline
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Join Date: May 2006
Posts: 6,248
Default Re: Table Highlighter (New AHK Script)

doesnt seem to be working with new update for me?
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  #6  
Old 07-26-2006, 01:44 PM
Praetor Praetor is offline
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Join Date: May 2006
Posts: 6,248
Default Re: Table Highlighter (New AHK Script)

BUMP

is it working with anybody else with new update? if not can anybody PLEAAAAASE fix it? this script is so [censored] handy saves me from timing out countless times
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  #7  
Old 07-26-2006, 02:03 PM
Adde Adde is offline
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Join Date: Oct 2002
Location: Sweden
Posts: 2,453
Default Re: Table Highlighter (New AHK Script)

[ QUOTE ]
BUMP

is it working with anybody else with new update? if not can anybody PLEAAAAASE fix it? this script is so [censored] handy saves me from timing out countless times

[/ QUOTE ]

I just cashed out all my money from Party and won't play there until they stop the monster madness.

Since I have no money there I cannot test the script with real money games. I just tried it with play money games, and that is still working.

Although I wrote the script, someone else with money still at Party have to come by and help fix it for real money. Sorry.

Adde
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