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View Poll Results: Chances this plan works? (Both professors let me make up the exams)
100% 12 4.27%
90% 32 11.39%
80% 47 16.73%
70% 48 17.08%
60% 30 10.68%
50% 40 14.23%
40% 14 4.98%
30% 21 7.47%
20% 13 4.63%
10% or less 24 8.54%
Voters: 281. You may not vote on this poll

 
 
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  #11  
Old 10-31-2007, 04:43 AM
GetThere1Time GetThere1Time is offline
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Join Date: Apr 2005
Location: burning hundreds
Posts: 11,334
Default Re: Guitar Hero III

Muresan,

I know. If they made any huge [censored] ups in this game it's that. It's such a great track and really deserves its place as a regular song. There are so many awesome solos later on too that you might not get to see. If you look on your stats screen after you win you'll see the solos go from 'A' all the way through 2/3 of the alphabet.

housenuts,

Any note that's glowing white is HOPOable. Distance determined what was a HOPO in GH2. In GH3, you just have to look for the glowing white notes. It doesn't matter how far apart they are. Likewise, if the notes have a black ring around them you have to strum them, no matter how close together they are. It shouldnt be that important for medium but its not a bad habit to get into. Generally I just downstrum whatever I can and then HOPO or altstrum the faster stuff. I find it much more accurate.
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