![]() |
|
#8
|
|||
|
|||
|
[ QUOTE ]
Thats actually the essence of the post. I'm not interested in hearing what people think about andy bloch's range of hands that he lists in his chapter. I'm interested in what they think of my modification of them for 6max online cash games. [/ QUOTE ] hand ranges change value depending on villains vs tags the high card value you get from hands like QTo is almost non existant vs lags the high card value you get from hands like QTo is much larger and obviously things change depending on trickiness of lags, cr frequencies, etc. |
|
|