Two Plus Two Newer Archives  

Go Back   Two Plus Two Newer Archives > Internet Gambling > Software
FAQ Community Calendar Today's Posts Search

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #8  
Old 04-29-2007, 03:57 AM
stinkypete stinkypete is offline
Senior Member
 
Join Date: Jul 2004
Location: lost my luckbox
Posts: 5,723
Default Re: Selecting a valid hand configuration for Monte-Carlo simulation

[ QUOTE ]

(1) Surely there must be a better way to do this than simply assign each player a hand independently from their distribution, then check if any of them have been assigned the same cards and keep restarting until a valid configuration is reached?

[/ QUOTE ]

here's an idea that may be feasible depending on the application.

use method 1 as above, but if you're finding a large number of "collisions", forget monte carlo and enumerate all the possible combinations and apply weights accordingly.

this should work since in practice, if you're getting a lot of collisions, you're probably selecting from a small number of hand combinations anyway and enumerating them all shouldn't be too much work.

in some extreme cases, this wouldn't be particularly feasible - but it would probably work well in practice. (examples when it wouldn't work: if there's 10 players with all having wide ranges, or if there's 3 players who all have AK 99% of the time and any of the 168 other hands 1% of the time)
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:56 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.