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  #21  
Old 11-29-2006, 10:45 PM
acidca acidca is offline
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Default Re: HUSNG Statistics Project

will you also list which players have what winrates at what levels, etc?
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  #22  
Old 11-29-2006, 11:15 PM
Nichomacheo Nichomacheo is offline
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Default Re: HUSNG Statistics Project

[ QUOTE ]
I think that this is the most interesting data for every buy in. The question should be how to weight different "sample sizes" coming from different players.

[/ QUOTE ]

I dont know. Anyone?

[ QUOTE ]
will you also list which players have what winrates at what levels, etc?

[/ QUOTE ]

No.
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  #23  
Old 11-30-2006, 06:53 AM
Goldmund Goldmund is offline
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Default Re: HUSNG Statistics Project

[ QUOTE ]
For every player in the database, check to see which of the buyins he has more than 100 games for. For each buyin, determine the winrate and increment a variable that corresponds to that buyin/winrate.

[/ QUOTE ]

Of how many players do you have 100+ gamesamples at different levels? 900K games will not generate a great number of these I think. Goldmund
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  #24  
Old 11-30-2006, 12:19 PM
Nichomacheo Nichomacheo is offline
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Default Re: HUSNG Statistics Project

[ QUOTE ]
[ QUOTE ]
For every player in the database, check to see which of the buyins he has more than 100 games for. For each buyin, determine the winrate and increment a variable that corresponds to that buyin/winrate.

[/ QUOTE ]

Of how many players do you have 100+ gamesamples at different levels? 900K games will not generate a great number of these I think. Goldmund

[/ QUOTE ]

I have no idea. A few hundred, maybe.
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  #25  
Old 11-30-2006, 09:33 PM
acidca acidca is offline
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Default Re: HUSNG Statistics Project

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
For every player in the database, check to see which of the buyins he has more than 100 games for. For each buyin, determine the winrate and increment a variable that corresponds to that buyin/winrate.

[/ QUOTE ]

Of how many players do you have 100+ gamesamples at different levels? 900K games will not generate a great number of these I think. Goldmund

[/ QUOTE ]

I have no idea. A few hundred, maybe.

[/ QUOTE ]

What % of the players in your database are regulars, and what % of games played have a regular playing?

oh and how much better are regulars, and what times/days of the week have more regulars?
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  #26  
Old 12-02-2006, 09:00 PM
Erdricks Sword Erdricks Sword is offline
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Default Re: HUSNG Statistics Project

Stars does not allow data mining, but if somehow all this information is from stars, I may be interested in purchasing it. Either way, thanks for doing it and I look forward to the results
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  #27  
Old 12-03-2006, 08:18 PM
Nichomacheo Nichomacheo is offline
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Default Re: HUSNG Statistics Project

[ QUOTE ]
Stars does not allow data mining

[/ QUOTE ]

They dont allow you to datamine hands. I datamined results for HUSNGs, which, like SharkScope, is allowed at the moment.

PM me.

Nichomacheo
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  #28  
Old 12-06-2006, 06:12 PM
Goldmund Goldmund is offline
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Default Re: HUSNG Statistics Project

New suggestion: a comparison of winrates of a set of players in the Regs v. the Turbo's. To clarify: compare the winrate of winning players ABC etc in the reg's with that in te Turbo's. This might shed some light on the regs/turbo's-issue. Goldmund
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  #29  
Old 12-06-2006, 09:42 PM
Nichomacheo Nichomacheo is offline
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Default Re: HUSNG Statistics Project

Like I said, I dont have much data from the Turbos because they are relatively new and I havent datamined the results in over 6 weeks.
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  #30  
Old 12-08-2006, 08:32 PM
frede89 frede89 is offline
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Default Re: HUSNG Statistics Project

[ QUOTE ]
Want to know what time of day the most fish play?

[/ QUOTE ]

Yes please?
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