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  #341  
Old 01-21-2006, 12:26 PM
Sniper Sniper is offline
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Join Date: Jun 2005
Location: Finance Forum
Posts: 12,364
Default Re: Attack Run Status!

[ QUOTE ]
Yeah, I've got $14 and 200 moves, I'm 50/50 to get T2 or A3. Most of my bases are 0 and 1's I should probly get T2?

Any opinions?

[/ QUOTE ]

My opinion is not to upgrade AT2 -> AT3, until you've found enough FT2s to warrant it... my feeling is that AT3 is going to make attacks on FT0s no better than searching in the mountains.

At this point, since you've done the Must upgrades, you should start to consider what you spend, YOUR money... is it +EV ?
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  #342  
Old 01-21-2006, 01:48 PM
AncientPC AncientPC is offline
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Join Date: Jul 2004
Location: Austin, TX
Posts: 6,431
Default Re: Strategy!

[ QUOTE ]
If you want to contribute to the mapping project first download this template spreadsheet:
http://temp.ancientpc.net/wealthwars-template.xls

After you've filled it out e-mail it to ting at ancientpc.net. Make sure to include your Wealth Wars name in the e-mail so I can double check the name with the alliance member listing.

I will keep your e-mail on file and periodically send out map updates.

I've been working on a method to convert data from spreadsheets in grid format (i.e. users mimicking the map using cells) but I'm pretty busy these days so it probably won't get done anytime soon.

Here's a current thumbnail view of the map (red=bases, green=mountains yellow=shops grey=wastelands, etc.):


The full version is 5510x5510 so it's much clearer and bigger as well.

[/ QUOTE ]

I've modified the template to now include a stolen amount column. New template is here:
http://temp.ancientpc.net/wealthwars-template2.xls
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  #343  
Old 01-21-2006, 02:05 PM
Sniper Sniper is offline
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Join Date: Jun 2005
Location: Finance Forum
Posts: 12,364
Default Mapping

Ancient - There is some benefit to tracking the stolen history. At the very least you want to be able to note "Active" bases... which you can usually tell from the pattern of amount stolen, if you are hitting the base every day.

We should also track who is hitting us, so we can note those bases as active when we find them.

Not sure what your programming skill is, but a good phase 2 on the map would be auto calc of optimal route [img]/images/graemlins/smile.gif[/img]
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  #344  
Old 01-21-2006, 03:04 PM
AncientPC AncientPC is offline
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Join Date: Jul 2004
Location: Austin, TX
Posts: 6,431
Default Re: Mapping

[ QUOTE ]
Ancient - There is some benefit to tracking the stolen history. At the very least you want to be able to note "Active" bases... which you can usually tell from the pattern of amount stolen, if you are hitting the base every day.

We should also track who is hitting us, so we can note those bases as active when we find them.

Not sure what your programming skill is, but a good phase 2 on the map would be auto calc of optimal route [img]/images/graemlins/smile.gif[/img]

[/ QUOTE ]

<font color="blue">With this it's not the programming that's difficult, it's the logic / algorithm. The stuff below is basically me thinking out the problem, so read if you want.</font>

Say you want go from point x1,y1 to x2,y2 and find the optimal route given a map of that area. We would then:

1) Narrow search to a rectangle from x1,y1 to x2,y2: calculate top left and bottom right corners

2) Find the optimal path using only two coordinates, i.e. only using N and E or S and E, etc.

Say we want to go from 0,0 (x1,y1) to 10,10 (x2,y2).
<font class="small">Code:</font><hr /><pre>x=x1
y=y1
loop
{
if (x=x2 &amp;&amp; y=y2)
break
else if (x=x2)
move until y=y2
else if (y=y2)
move until x=x2
else
{
if (x,y+1) &gt; (x+1,y) //0,1 &gt; 1,0
then choose 0,1
else if (x,y+1) &gt; (x+1,y) //0,1 = 1,0
then calculate is destination farther horizontally or vertically,
then move in that direction
else
choose (x+1,y) //1,0
}
}</pre><hr />

I don't know if that made any sense to you, but that algorithm isn't very good. Basically it only test 1 move ahead and will only move in two directions. If you want to think more moves deeper and factor in all 4 directions it gets more complicated.

Any subsequent moves deeper requires an exponential number of calculations and how do you factor in a $0.15 base that means going in the opposite direction from your destination?

Probably a recursive function that returns the number of bases meeting a minimum stolen amount. For example:
<font class="small">Code:</font><hr /><pre>find_money(starting x, starting y, number of moves, minimum $0.10)

function findmoney(x,y,moves,min)
{
if moves!=0
findmoney(x+1,y,moves-1,min) //Compare all 4 directions and
return the most profitable direction
if moves=0
return profitability of x,y
}</pre><hr />

That would give you the most profitable path, but it doesn't have a direction. The answer's probably a combination of the two. Perhaps in the comparison between the 4 directions you could weigh directions towards the destination more. Say we want to go NE: weighted north value = 125% north value, same with east.

That'd probably be my best solution for the problem, but it'd probably include a lot of data conversion, interface for user input, formatting for grid display, testing, debugging and so forth. I'm just too tired for it right now. [img]/images/graemlins/tongue.gif[/img] I'll keep it in the back of my mind if I ever have the time.
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  #345  
Old 01-21-2006, 03:15 PM
AncientPC AncientPC is offline
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Join Date: Jul 2004
Location: Austin, TX
Posts: 6,431
Default Re: Mapping

[ QUOTE ]
Ancient - There is some benefit to tracking the stolen history. At the very least you want to be able to note "Active" bases... which you can usually tell from the pattern of amount stolen, if you are hitting the base every day.

[/ QUOTE ]

I do keep track of how much I steal, just refer to the legend (this isn't my home base):

pink 0=level 0 fort, 0 stolen on last attack
red 0=.01-.09 stolen on last attack
red 1=.10-.19 stolen on last attack
red 2=.20-.29 stolen on last attack
etc.

Oh, and grey is jungle/wasteland/etc.

[ QUOTE ]
We should also track who is hitting us, so we can note those bases as active when we find them.

[/ QUOTE ]
Well just refer to base logs and search through your data spreadsheet.

I said this in an e-mail to Stuey, but in the web version I can hover my mouse over any spot for its coordinates. Unfortunately when I uploaded it to my web server the script doesn't work. I'm using the same version of PHP on my workstation as the server but I think it's because the server is limited from making a 5510x5510 image.
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  #346  
Old 01-21-2006, 04:45 PM
Stuey Stuey is offline
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Join Date: Nov 2004
Location: hilarious and absurd
Posts: 3,705
Default Re: Strategy!

If you want to contribute to the mapping project first download this template spreadsheet:
http://temp.ancientpc.net/wealthwars-template2.xls

After you've filled it out e-mail it to [email protected] Make sure to include your Wealth Wars name in the e-mail so I can double check the name with the alliance member listing.

I will keep your e-mail on file and periodically send out map updates.

I've been working on a method to convert data from spreadsheets in grid format (i.e. users mimicking the map using cells) but I'm pretty busy these days so it probably won't get done anytime soon.

Here's a current thumbnail view of the map (red=bases, green=mountains yellow=shops grey=wastelands, etc.):


The full version is 5510x5510 so it's much clearer and bigger as well.


Thanks for putting the effort into making this. And this explanation clears up the details I was struggling with as to how to best collect the data and send it to you.

After playing around with the map for a while and learning how to use it properly I have been amazed at how perfect this map is. Using this map and a transport 2 movement upgrade you can land on money making square with 90% of your moves. This is a huge advantage and thanks again for creating this for us it is perfect. Now I need to get down and dirty and collect some data. [img]/images/graemlins/smile.gif[/img]

Sniper please assign me a area to map based on my home base location that I have PM'd to you and I will get busy.
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  #347  
Old 01-21-2006, 05:01 PM
Sniper Sniper is offline
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Join Date: Jun 2005
Location: Finance Forum
Posts: 12,364
Default AT discussion

[ QUOTE ]
I'm not sure...reading the forums, it sounds like if you want to make the big hits, you find the big baller bases, and crush them. Otherwise, its 2 to 20 cents at a time and you better use all your moves every day.

[/ QUOTE ]

You can definately make bank in this game by keeping AT low... but its just one way to play!

Once you've found enough "Actives" you can raise AT and be an "Actives" Killer. My guess is there are at least a few of these around that play the last few days of the month only! Most likely being fed updated juicy coord data from an alliance.

There are likely also long term players fighting it out at the high AT/FT too.

We may not be able to gauge the true profitability of this game, until we've been thru some EOM raid cycles.
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  #348  
Old 01-22-2006, 12:24 AM
rJ_ rJ_ is offline
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Join Date: Nov 2002
Location: Mattie the new puppy
Posts: 3,131
Default Re: AT discussion

Okay.

I am jumping in. I am still a little upset over the loss for Forest, but think we've got something here. I have read the whole thread and still dont know what the best strategy is. The major question is is there something NOT to do. Also the number one question, is what order to upgrade and what to do if i have money sitting around at the end of the day.

I have not started an account, but will wait for feedback on any key steps to getting started.

Is there any active players who have not got hit for a referral yet?

rJ
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  #349  
Old 01-22-2006, 12:27 AM
Punker Punker is offline
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Join Date: Jan 2003
Posts: 2,662
Default Re: AT discussion

The basic strategy you should use is simple.

0) Make a map
1) Search in mountains for cash
2) Buy attack level 1
3) Attack anything you find
4) Buy stealth 1
5) Attack only level 0 forts
6) Buy fort 1. Buy Fort 2. Buy fort 3. Buy fort 4.
7) Buy security 1.
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  #350  
Old 01-22-2006, 12:29 AM
rJ_ rJ_ is offline
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Join Date: Nov 2002
Location: Mattie the new puppy
Posts: 3,131
Default Re: AT discussion

Punker

Thanks. Has your referal been used?

How high should the wanted level be before I stop attacking.

Also, when you say make a map. Do you mean just a coordinates spreadsheet like the one from ancientpc?

rJ
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