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#21
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You must have focused on the "little bit strangely" part when you raised this guy on the turn. Against a normal preflop capper you don't stand at all well after he leads the turn.
It's usually a mistake to seize control on the turn in this situation when you don't know whether to bet the river blank. You aren't really getting any more money in when TT is the best hand but you are leaving yourself open to an unwelcome 3-bet. Or the stop-n-go could be repeated on the river when Villain improves or is simply happy to catch a blank. The counterargument to the preceding paragraph is that the turn action is being padded by a third player and that's a valid point. With QQ I'd make the risky turn raise and follow up consistently by betting the river. But the weakness of TT more than offsets the third player, especially since the fish could easily have a jack or a serious draw. |
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#22
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Not having read the other responses...
PF is close and I think the decision whether to CC or 3 bet hinges on the tightness/looseness of the blinds which you silent about. If you think UTG will fold when it is 2 back to him, I agree with the 3 bet. UTG calling when it is 2 back to him is a bit inconsistant with your read. Flop is perfect, allowing for a FCP if you choose. Turn, as played, is readable by your opponents either as a free showdown play or as a big hand. But EP leading the turn pretty much guarantees that you are behind here. That said... whatever play that you make on the turn must be made with the expectation that you will be improving on the river and the main goal would then be to maximize the river action. In that context then, imho, best turn play would be to meekly call, inviting villain(s) to continue to bet the river. When you hit your str8 outs on the river, you may still get bet into and be able to raise. The free showdown attempt is not worth the extra BB that it cost you on the turn and it will probably kill your river action if you do improve. Edit to say that value betting the river is really, really close. |
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#23
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[ QUOTE ]
A'ight... can we give EMP a range of hands after he donks the turn? [/ QUOTE ] AA-JJ, AJs, 99. TT, AsQs, AsKs are possible(Only 1 combo each) as are some other bizarre hands(some beat you and most you don't). Nonetheless, you're a fairly huge underdog to his hand range when he bets. |
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