Thread: FPHG available
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Old 03-29-2006, 05:21 PM
jukofyork jukofyork is offline
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Join Date: Sep 2004
Location: Leeds, UK.
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Default Re: NEW: FPHG v0.04 now available here

[ QUOTE ]
Amazing. Thanks. I definitely appreciate all the processor tweaks. (Now please get to work on lowering the load of the damn Party client. [img]/images/graemlins/smile.gif[/img] )

I've switched from my paid copy of PHT to FPHG. Just letting you know. [img]/images/graemlins/smile.gif[/img]

[/ QUOTE ]
Just to say sorry it took me a while to optimize it (v0.01 and v0.2 had no optimization effort put into them at all).

Alot of (experienced) coders will know though: their is never much point in optimizing stuff for the sake of it (ie: optimizing every line, using fancy data structures for the sake of it, jamming your code full of pointers, etc), as usually about 1% of your code uses 99% of CPU. Best plan is to wait and then try to optimize that 1% as much as possible, this way you get the biggest gains for the least effort and can keep 99% of the code nice and simple... [img]/images/graemlins/smile.gif[/img]

Sadly though, I think I have hit the point of diminishing returns now and only very small increases possible from now on unless I rethink the whole architecture and start to use dual-threaded string scanning system (which I might do if FPHG stays alive indefinitely, but its alot of work if it eventually gets banned or the method nullified via a client update...) [img]/images/graemlins/smile.gif[/img]

Juk [img]/images/graemlins/smile.gif[/img]
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