Re: NEW: FPHG v0.04 now available here
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Amazing. Thanks. I definitely appreciate all the processor tweaks. (Now please get to work on lowering the load of the damn Party client. [img]/images/graemlins/smile.gif[/img] )
I've switched from my paid copy of PHT to FPHG. Just letting you know. [img]/images/graemlins/smile.gif[/img]
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Just to say sorry it took me a while to optimize it (v0.01 and v0.2 had no optimization effort put into them at all).
Alot of (experienced) coders will know though: their is never much point in optimizing stuff for the sake of it (ie: optimizing every line, using fancy data structures for the sake of it, jamming your code full of pointers, etc), as usually about 1% of your code uses 99% of CPU. Best plan is to wait and then try to optimize that 1% as much as possible, this way you get the biggest gains for the least effort and can keep 99% of the code nice and simple... [img]/images/graemlins/smile.gif[/img]
Sadly though, I think I have hit the point of diminishing returns now and only very small increases possible from now on unless I rethink the whole architecture and start to use dual-threaded string scanning system (which I might do if FPHG stays alive indefinitely, but its alot of work if it eventually gets banned or the method nullified via a client update...) [img]/images/graemlins/smile.gif[/img]
Juk [img]/images/graemlins/smile.gif[/img]
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