Re: Some notes on notes
I didn't like the 11 different categories you had outlined above. For me, it just seemed to cluttered. Although, I did end up going with 8 different icons so maybe I just needed something that made sense to me. Here is what I am using:
I decided I needed 1 icon for each extreme:
Fish: VP$IP>30, PFR<5, TotA<.70
Rock: VP$IP<20, PFR<5, TotA<.70
Maniac: VP$IP>30, PFR>5, TotA>1.5
Bomb: VP$IP<20, FPR>5, TotA?1.5
Then with the rest of the people I just go with TotA (Total Aggression) because I didn't want all those other levels of icons:
Mouse (very passive): TotA<.5
Smile (passive): .50<TotA<1.0
Frown (aggressive): 1.0<TotA<1.5
Eagle (very aggressive): TotA>1.5
This system allows me to quickly identify the people that fit into each of the 4 main groups and then take the rest of them (since they are all close to average) and make betting/calling/raising decisions based on how aggressive they are. I already export the VP$IP, PFR, and TotA into the notes for each player but this makes it very simple to evaluate the table quickly when I use the external gametime feature. If the table is full of fish, smiles, and mice, then I am good to go without having to check out each individual's stats.
It's been working well for me. I think the best thing to do is just tweak and find something comfortable to use.
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