We have networking! I uploaded to
The OC and
my page.
I added a new Client-list to the gui, numbering each client. That way the table-list can show ALL the tables, along with which client is observing which tables.
For the networking-timeout, I set the definition of "old" to be 2 minutes. Shouldn't matter much; it's only important if the app wants to open new tables, and our neighbor is hogging them. There's a slight bug where the old networking files aren't being deleted, but it doesn't block any functionality.
Next on the ToDo list is Limits. I wrote a code stump to let the user specify which game to observe, and I wrote that variable into all the .ini stuff. (You'll see it if you run the code. It calls everything $0.50/$1. [img]/images/graemlins/smile.gif[/img] )
Regardless, as long as the user's willing to select their limit in the lobby, we now have full, distributed observing. That's pretty cool. [img]/images/graemlins/smile.gif[/img]
-Sam