View Single Post
  #46  
Old 04-22-2007, 03:35 PM
matrix matrix is offline
Senior Member
 
Join Date: Sep 2005
Location: UK
Posts: 7,050
Default Re: How to Balance WW games.

lots of good stuff to read here [img]/images/graemlins/smile.gif[/img]

the outline for the game I want to run looks like.

some wolves
some villagers

A Godfather - peeks as villa role revealed on death

A Traitor - knows wolves (but NOT GF) but is not a part of wolf chat

has a one time night chat with the GF - after his chat he gets 1 extra night kill for the evils that nightbut in killing that night he exposes himself and also dies. Wins with the wolves

2 masons who know each other but cannot night chat - they also get a one time night chat at any point in the game.

A seer

Possibly an angel who can save 1 person 1 time from NK.

Possibly also a twist that gives 1 player (either randed or a player who solves an in game puzzle) a 50% invulnerability from NK for one night only. The person that wins this chooses who to protect.

One corruptible villager who thinks they are normal and peeks as villa - village will not get informed that villager got corrupted directly but a fat hint will get dropped

(this kind of banks on their being some way of no NK happening other than a villa being corrupted)

How many players (vanilla village and vanilla wolves) will I need to balance the gameplay?
Reply With Quote