Re: How to Balance WW games.
Luckay's Rough WW Balance Point Value System (Beta):
Villager: 1 Point
Confirmed Villager: 2 Point
Seer (depends on size of game): 5-7 Points*
Angel (depends on size of game, strength of angel): 4-6* Points
Vigilante: 3 Points
Jester: +1 Point towards evil due to chaos
Serial Killer: 0 Points (Neutral EV, and is actually a natural mechanism to balance games in itself)
Cyradis: 0 Points (similar to serial killer mentality, except an even more extreme mechanism to balance games)
Wolf: 4 Points
Evil Vote Buyer: 6 Points
Roleblocker: 6 Points
Godfather: 6 Points
Evil Seer: 7 Points
Extra Kill: 1-2 Points
Presence of a Convertible Villager: 1-2 Points
make Good Team = Evil Team in points for a balanced game, in theory
*9-13 player games:
Seer = 5 Points
Angel (cannot protect himself/50% protect on seer, or cannot protect same person twice in a row) = 4 Points
15-19 Player Games:
Seer = 6 Points
Angel (cannot protect himself/50% protect on seer, or cannot protect same person twice in a row) = 5 Points
21-27 Player Games:
Seers = 6.5 Points each
Angel = 6 Points
29+ Player Games
Seers = 7 Points Each
Angel = 7 Points
|