Re: A script you might like
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I stopped the unpressable fold checkbox thing by just disabling the 'check or fold' stuff (no idea why, but this was the cause of my probs - maybe its just my PC playing up lol). Found I don't use this anyway and still end up pressing check/call rather than check/fold - very few misclicks so far (less than mouse I think!) [img]/images/graemlins/smile.gif[/img]
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Okay. Haven't had time to really look into it (difficult to fix this stuff when it only comes up every once in a while) and won't if you don't really need it. I don't need it for stud because that check/fold thing almost never comes up (no free flops from the BB).
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Not had time to hybridize Sam's mouse-less lobby control yet, but will try and hopefully I can use 'mini-lobby' script too (endless list of projects building up and not enough time... lol) [img]/images/graemlins/smile.gif[/img]
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I'll can do the lobby control - you better get on with your other projects! [img]/images/graemlins/smile.gif[/img]
I was working on it yesterday - the problem is to find a smooth and user-friendly way to handle all the different situations that can come up (no good if you can never remember which button does what [img]/images/graemlins/confused.gif[/img]).
I have also pretty much given up on writing something that lets you select a specific open seat via joypad - I have some nice code that highlights a seat but I can't find an easy way to ignore all kinds of other controls with the same name (which are reported as visible even if I can't see them...).
I just use brute force now - just have it click every friggin button it can find with that name and then close all the "this seat has already been reserved etc." pop-ups. [img]/images/graemlins/grin.gif[/img] Of course this just takes the first free seat it can find - to select a specific seat you'll have to use the keyboard I guess.
Anyway, I hope I can finish this today.
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