Re: Stars SNG Leaderboard Questions
"No, I suppose I'm not a big leaderboard fan in general. It seems like its just icing on the cake for the guys who 16-table the highest stakes and are already making hundreds/hr raping the sng economy. Meanwhile someone who say 4 tables the 60s has no real chance of getting a reward even though they play a lot of SNGs. So, I would prefer a system that rewards all regular SNG players to an extent, like a sort of VIP rakeback."
I like the idea of a VIP program for SNG players (doubt it will happen though). From a business point of view PStars should only be rewarding players that create a lot of income for PStars. The program has to be a volume based program.
If you make any sort of minimum requirement (must play 500 tourneys and then top ROI wins) you are going to have people abusing that system horribly. You will see a lot of leaders with exactly 500 SnG.
You can't do the leaderboard by rake either because then the only people competing for the prizes will be the $100 sng players and higher. (odds are only the people who play the $1000+$50) will win and it will discourage the lower tier players from competing.
I like the suggestion of a three-tier system: low, medium, high with corresponding prizes.
Low prize pool of $10,000 split among top 100 people.
Medium prize pool of $50,000 split among top 100 people.
High prize pool of $150,000 split among the top 100 people.
Not evenly split of course.
This would encourage people to compete at all levels, would have prizes corresponding to what would be a lot. (a $16 player winning, $1000 would be a huge boost to the bankroll of a low stakes player. Z32 or Total Science, or raptor winning $2,000 for winning the month would be tipping money for a stripper)
I think it should be money won (not profit, just total bucks won). A person who goes 1 for 20 in the $11 would have 50 points on the leaderboard. That rewards skill and volume.
And to all of those who complain that this only rewards multi-tablers, and doesn't reward skill... duh! PStars in interested in having their players make them the most money (like any business should) not rewarding skill.
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