Re: Balancing Bluffs vs Balancing Strategy
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Yeah. Imagine the other guy's strategy as like a series of regions (the value raise region, the value call region, the semi-bluff region region, the drawing call region, and so on). Now if there weren't card removal effects (like this were some kind of idealized game), the only hands that would be mixed strategies would be hands on the border, which are mixed to make the overall frequencies right.
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This mechanical method of optimal play seems to lend itself to being programmable in a computer. Have you run a computer simulation? Does Turbo Texas Holdem employ this optimal game theory strategy?
leaponthis
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