Re: Mapping
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With this it's not the programming that's difficult, it's the logic / algorithm. The stuff below is basically me thinking out the problem, so read if you want.
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The algorithm would have to do a "chess like" search... for moves between a list of coords (the paying enemy bases) within a sector (I use 40x50 sectors) and value out moving to as many M and D as possible without overlap, between base attacks... I can usually determine a good route using a wave pattern and using 1,2,3 move as appropriate, and rarely land on a non quality space in an area I have mapped.
The original comment was just for future consideration!
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