Re: Continuing a slowplay through the turn
*sigh*
Sorry, I don't really have time to address your questions; I'm devoting all my mental abilities to advising another player on how to play quad aces. I should be done with his question and on to yours in about a week.
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Now for the turn. Do you call again, hoping for overcalls, or do I let loose with a raise at this point? How many overcalls do I need from my opponents to make this a better play than raising? Assume that if I call the turn, the villian will bet again giving me an opportunity to raise the river.
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Do you realize this is simple math? If the original bettor will call your raise on the turn, but nobody else will, and then he'll check/fold the river when you bet, how many bets will you make? So, how many overcallers on the turn do you need to make going for overcalls the better play? If one (or more) of the players yet to act behind you will call your turn raise and river bet if they're holding an ace, how many overcallers do you need? If you think that all four of your opponents will call turn and river bets from the player on your right if you just call, how many need to fold to your raise to make raising wrong?
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