My General Starting Hands (WARNING)
Been wanting to do this one for a while.
CAVEAT: THIS WORKS FOR ME, IT MAY NOT FOR YOU. THIS ASSUMES YOU'RE EXPERIENCED ENOUGH TO PLAY A POSSIBLY DOMINATED SUITED/CONNECTED/PAIRED HAND AND THAT YOU KNOW THE 5/10 RULE AND APPLY IT.
If you're just starting out, play tight. that said, here's about how I played at 25NL, but i did also make some fancypants moves that were habit from the prima games that i won't list here. If i'd have played more like this, i'd probably have done better. also 6max ONLY. pull this full ring and you deserve to lose.
Definitions:
Offsuit Hands:
M: monsters AA,KK
BPP: big pairs QQ,JJ,TT
MPP: medium pairs 99,88,77
SPP: small pairs 66 to 22
BOB: big offsuit broadway AK, AQ
OBC: offsuit broadway connectors KQ, JQ, JT
OBSC: offsuit broadway semiconnectors KJ, QT
OBT: offsuit broadway trash AJ, AT, KT
OC: offsuit connectors 9T to 45
OSC: offsuit semiconnectors J9 to 46
LOT: little offsuit trash 69, 35, 24, 23 etc.
"Sooted" gets an "S" instead of an "O" so QTs is a SBSC etc.
SA: sooooooted aces
SK: sooooooted kings
SCT: sooooooted complete trash (J2s...)
SBB:
SBC:
SBSC:
SBT:
SC:
SSC:
LST:
Actions:
RRP: raise, reraise, push
RRF: raise, reraise, fold to push. use your brain here WRT stack sizes.
RC: raise or call a raise, fold to massive heat, except monsters
RF: raise or fold to a raise or reraise
CR: call and raise (limp/reraise)
CC: call and call a raise
CF: call and fold to a raise
F: fold
Positions:
SB: Small Blind
BB: Big blind
LP: Button and CO
EP: UTG, UTG+1
Ok, here we go:
Shallow game, first in
SB (or blind battle in general ie SB completes and you're on BB):
M: CC
BPP: RRP
MPP: RC
SPP: CC
BOB: RRP
OBC: RF
OBSC: RF
OBT: RF
OC: CC
OSC: CC
LOT: F
SA: RF
SK: RF
SCT: CF
SBB: RRP
SBC: RC
SBSC: RC
SBT: RF
SC: RC
SSC: CC
LST: CF
BB:
fold everything [img]/images/graemlins/smile.gif[/img]
LP:
M: RRP
BPP: RC
MPP: RC
SPP: RC
BOB: RC
OBC: RF
OBSC: RF
OBT: RF
OC: RC
OSC: RC
LOT: F
SA: RF
SK: RF
SCT: F
SBB: RC
SBC: RC
SBSC: RC
SBT: RF
SC: RC
SSC: RC
LST: FF
EP:
M: RRP
BPP: RRC
MPP: CC
SPP: CC
BOB: RF
OBC: CF
OBSC: F
OBT: F
OC: F
OSC: F
LOT: F
SA: F
SK: F
SCT: F
SBB: RF
SBC: RF
SBSC: F
SBT: F
SC: RC or F
SSC: RC or F
LST: F
Shallow game, with limper(s)
SB:
M: RRP
BPP: RC
MPP: CC
SPP: CC
BOB: RC or CC
OBC: CF
OBSC: CF
OBT: CF
OC: CF
OSC: CF
LOT: F
SA: CF
SK: CF
SCT: CF
SBB: RC or CC
SBC: CF
SBSC: CF
SBT: CF
SC: CF
SSC: CF
LST: CF
BB:
M: RRP
BPP: RC
MPP: CC
SPP: CC
BOB: RC
OBC: CF
OBSC: CF
OBT: CF
OC: CF
OSC: CF
LOT: CF
SA: CF
SK: CF
SCT: CF
SBB: RC
SBC: CF
SBSC: CF
SBT: CF
SC: CF
SSC: CF
LST: CF
LP:
M: RC
BPP: RRF
MPP: RC
SPP: CC
BOB: RC
OBC: RF
OBSC: RF
OBT: RF
OC: CF
OSC: CF
LOT: CF
SA: CF
SK: CF
SCT: CF
SBB: RC
SBC: RC
SBSC: RC
SBT: CF
SC: CC
SSC: CC
LST: CF
EP: same as without limpers
readme:
this is a rough sketch, but even this isn't a good guideline if you treat it robotically. also, i can't stress this enough, that you need to think about the table texture here. no point raising 89s on the button if people will call with JQ and KT and A9. conversely, there's no reason to reraise a maniac who raises your blind when you hold AA/KK. Use this as a suggestion, not as rules.
fim
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