Re: Pokerstars RNG (not a rigged post)
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All I asked was a simple question folks.
I'll rephrase the same question, "can the "math" related to the RNG and all it's components get screwed up with a higher population of players (say 60k+) at a site?"
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I'm no math nerd, but let's assume that Stars has 5,000 games running, all 5,000 games need their virtual decks shuffled at exactly the same time, and the RNG server is only capable of delivering 4,000 shuffled decks. So rather than wait a millisecond to finish shuffling the rest of the decks, the server just duplicates the last 1,000 decks. So what? How does that deliver a bad beat to any particular player?
I'm sure it's possible for a site to intentionally deliver bad beats or suckouts to selected players. Really, really stupid, but possible. But even if the RNG is awful it can't, by itself, have anything to do with bad beats. Someone might be able to discover a flaw in the RNG and exploit it, and I believe this actually happened some time back on one site, but I can't see any way that a flawed RNG could actually deliver bad beats on its own. Badly shuffled decks would fall equally on all players.
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