Re: How many 5 year-olds.....
I vote for the "out" kids to disappear as if it were a video game.
More to this, let's change the game a little bit. Let's say you can either play "Arcade" mode, "Sequential" mode or "Quick Game" mode.
Arcade Mode: You start with a set number of kids in the room, which is set by the difficulty rating. As each kid is immobilized, he disappears and a new one is generated and runs out on the field. You essentially are playing an endless game and are trying for a high score. Parameters can be changed so that, for instance, as you progress, maybe 2 kids come out for each one you knock out or maybe instead of kids coming in only when others are knocked out, maybe they come in at a certain time interval, which can speed up as time goes along. Maybe you get special bonuses for killer moves or taking out several kids at once. If you picked the easy mode, this could potentially go on seemingly forever, especially if you knew where the kids generated from and could just camp out right there and pop 'em in the face right as they run onto the field like we used to do playing multiplayer FPS games.
Sequential Mode: You start with one kid, knock him out, then two come out in the next round, then three, etc. Again, it's an endless game and you're playing for high score. Things like break time or health rejuvination between rounds can be discussed, as well as parameter changes discussed in Arcade Mode above.
Quick Game: You set the number of kids you want to begin with and once you're done with them, the game's over. This is pretty much what we've been talking about so far, I assume, and I think would be the toughest to get the high score in, depending on the exact parameters.
Clearly the possibilities are endless.
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