Re: FPHG available
[ QUOTE ]
Was datamining through the night. This morning everything still working fine. PHG just using 2-3% of CPU.
Then I opened a couple more tables and sat down to play. Only things open are PP, PHG, PAHud, & PT. I reopen Task Manager and all of a sudden PHG is using about 50% of CPU. PP is still down at 1-2%. Memory usage has not changed. I have 1GB and everything together is using about .4 GB with the peak having been aat .47
PP is running at a normal speed. PT seems to be importing at a normal speed. Just PHG missing all kinds of hands at that point. Also I was only doing ring games. Stricly 10/20 10 Player tables.
Rebooting resolves everything.
This is not a huge deal (especially considering the price I paid for PHG [img]/images/graemlins/smile.gif[/img] ) but it would be interesting to know what causes it to mess up.
[/ QUOTE ]
I will add some extra logging to the next version, but the only thing I could think that would cause this to happen is that ReadProcessMemory() is failing and being retried many times in many blocks (this would cause this kind of strange behaviour).
Can I ask how many other people are getting this, and did it just start happening after the last update?
Juk [img]/images/graemlins/smile.gif[/img]
|