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-   -   Tips on Hosting Home Games (Looooong!) (http://archives1.twoplustwo.com/showthread.php?t=525507)

TrvChBoy 10-18-2007 01:10 AM

Tips on Hosting Home Games (Looooong!)
 
Some Tips on Hosting Games

Get plenty of players. Invite all your friends and family members to come. If you need more, make your game micro-stakes and use Meetup.com, Craigslist.org, or Homepokergames.com to recruit more players. You must have at least 6 players there on time for it to be a good game, 10 is much better. In order to assure 6-10 players, I suggest getting at least 12 people to fully commit “yes” for your first few games. As your game gains a good reputation, you won’t have to overbook as much.

Recruit for your game at least 3 days before game day, but not more than one week before game day. Don't recruit too early or people might forget they have RSVP'd, or you might get discouraged since most people don't commit for games far in advance. Recruiting for a game too late is no good either, since most players have their games lined up at least 3 days in advance.

Always be firm from the beginning on what the game setup is going to be. Choose cash game or tourney, mixed or single game, what the stakes are, payout structure, blind levels, etc. and stick to it. Don't allow your guests to vote on these decisions or the game will never get started. Also, people will be less likely to come if they are afraid the $20 NLHE tourney they expected might end up $10/$20 Badugi by game time.

Don't allow your recruits to say Maybe. You will have no idea how many people will come. Just a simple yes or no is all you need.

Don't allow persons under 21 to play. They are much more likely to cause trouble than older players.

Don’t put too much faith in people that say they are bringing guests. My experience is that players that RSVP with a guest are almost always no-shows… Presto, your game is now two people short!

Use three colors of chips max. Any more than this, and there are a lot of questions and errors about what the denominations of the chips are. Use denominated chips if you can. Standard colors for chips are: $0.25: Green or Grey, $0.50: Pink, $1: White or Blue, $5: Red, $25 Green, $100 Black.

Have a clear and consistent policy on credit. People will ask eventually.

If you get a no-show, call or e-mail the no-show and let them know it was a disappointment that they did not show. If they do it to you again, never let them play again. I hate to be a hardass, but poker games are tricky. One or two people too many and the table is too crowded, two or three people too few, and the game is too slow. In general, we do not have problems with no-shows, and a lot of that is due to our low tolerance of no-shows. If you tolerate no-shows, you will get no-shows. If you have a tough policy on no-shows you will find yourself with games full every week with serious players happy to have a reliable game. If you tolerate no-shows, you will find yourself with shorthanded games that start late and the entire thing dies out after a couple weeks.

As the host you will eventually have to make a difficult rules decisions regarding yourself or your good friends for substantial sums of money. Be ready for this. I personally spend a lot of time on rules issues, so I have confidence in my decisions. When I was newer, I allowed the table to decide. Allowing all players to vote or flipping a coin will also work. Appointing an experienced person to settle disputes is also a good option. Be careful of people who claim to know the 'official rules', there is a lot of variation even in Vegas cardrooms, and no rules manual can cover every situation. Whatever your choice, it should be clear to everyone ahead of time and consistently applied.

Some of the most contentious rules problems involve oversized chip, forced showing of cards, accidental board cards dealt, and accidental muckings. If you know how to handle these situations, you have the worst situations covered.

Don't play for money with paper cards unless you are ready to buy two new decks for each game.

Have plenty of small bills available to make change at the end of the night.

Keep a bunch of high-denomination chips in your pocket and use them to do rebuys right at the table. It is fast, and you don't have the table piled up with low-denomination chips at the end of the night.

Don't make a big fuss about food or drink. I have killed a couple of poker games in my life by serving too much food and drink. My serious poker game turned into a serious party, which is not terrible, but not what I was after. Pretzels and soft drinks are plenty.

For a cash game, have a fixed stop time for the game. Without a set stop time, the losers will beg to keep on playing indefinitely. The winners will want to quit, the losers will call them wimps, and it is kind of a messy scene. I actually set an alarm, but I realize that is extreme.

Be deadly serious about each buy-in and cash-out. Count and double-count each one. Nothing sucks more than thinking you had a bad night at the table, only to find out you made an error in the bank. Careful banking is tough to do when you are trying to host and play at the same time. Don't let other players get their own chips or cash themselves out. If any mistake happens in the bank that night, you will immediately suspect your buddy, even if the mistake was yours! The banker typically makes about 25 transactions each night, and each transaction has potential for error. I personally double-count each cashed-in chip at the end of the night, writing down the amount after the first count, and making sure this number matches my second count. This is slower than most games I have seen, but my bank is always square these days.

When getting your game started, go with a low-stakes cash game like $0.25/$0.50, $40.00 max buy-in NLHE. Most players know this game and are comfortable with it, so you are more likely to get players. After you have 3 or 4 of these you will then have the players necessary to spread that $500 buy-in heads-up Chinese Poker tourney you have always wanted to have.

Try to stick to a regular schedule. Many of us whipped married guys need to warn the SOs that we will be gone certain days to play poker. It is best if we can give this warning far in advance, such as telling the SO we play every Thursday at OEric's, every Friday at Aaron's, every Sunday at TK's, and the first Tuesday of every month at John C's. See how reasonable that must sound?

Remember that most of your players are there to have fun. Your games should be fun to attend. There is nothing wrong with wanting a serious poker game, but keep it light. Bonus hands, bounties, pot sweeteners, trash talk, and silly trophies help a lot. Also remember that as the host you can bend the rules 'in the spirit of fairness' when weird situations come up, just remember to be consistent, don’t bend a rule for your buddy, then penalize a stranger.

Hosting a regular, spirited home game has been one of the great pleasures of my life. I hope these tips will help you join the fun!

Lottery Larry 10-18-2007 10:12 AM

Re: Tips on Hosting Home Games (Looooong!)
 
I don't have time to respond with a few quibbles, but generally my skim indicated that this is a good post.

I'll have to search this weekend and find the thread we had a while ago, suggesting rules and other needs for running a home game.

Good post on first read, TCB

pfapfap 10-18-2007 02:58 PM

Re: Tips on Hosting Home Games (Looooong!)
 
Yeah, good post, tho' some things are different here:
[ QUOTE ]
Without a set stop time, the losers will beg to keep on playing indefinitely. The winners will want to quit, the losers will call them wimps, and it is kind of a messy scene.[ QUOTE ]


I wish the losing players for the week would want to keep playing forever. It usually ends up that four or five of us go 'til the wee hours, and we're rarely stuck by that time, having sent everybody else packing.

Agree that you have to be a hardass about attendance. I have a weekly cash game and a monthly tournament. The cash game is strong enough now that I just send out a reminder every week (some weeks no game) and the rotating cast is enough to sustain a game. For tournaments I use evite, and I find two weeks notice is short enough so that people don't RSVP and then forget, but long enough for substantial warning. It's also almost always the same Thursday every month, so that helps.

Lottery Larry 10-18-2007 03:07 PM

Re: Tips on Hosting Home Games (Looooong!)
 
[ QUOTE ]
For tournaments I use evite, and I find two weeks notice is short enough so that people don't RSVP and then forget, but long enough for substantial warning. It's also almost always the same Thursday every month, so that helps.

[/ QUOTE ]

I email, but I send a final email to the planned attendees, which usually picks up the last-minute changes.

Much to my bitter chagrin, it doesn't get all of them [img]/images/graemlins/mad.gif[/img]

Sir Folds A Lot 10-18-2007 04:23 PM

Re: Tips on Hosting Home Games (Looooong!)
 
I say good post, great post. I wouldn't suggest allowing a table vote on rules though. You should have concrete solid rules you remain consistent with. Download Roberts Rules; you can get 'em off a great resource for home hosters, homepokertourney.com. I downloaded a few copies and leave 'em around the playing area along with a few card player mags I get at the local B&M. Having consistent rules will help solve many conflicts cause it has been dealt with before. In my poker circuit of friends about 8 of us are regular hosters and I think I usually get the biggest draws because I have a consistent game.

Good Post TRVCHBOY

stevea 10-18-2007 05:28 PM

Re: Tips on Hosting Home Games (Looooong!)
 
[ QUOTE ]
Don't allow your recruits to say Maybe. You will have no idea how many people will come. Just a simple yes or no is all you need.

[/ QUOTE ]

Great post.

I use www.homepokertour.com to schedule my home games and find players...surprised? [img]/images/graemlins/wink.gif[/img]

When I built the site I specifically designed it with no "Maybe" option for RSVP's. Only 1 or 2 people have asked for a "maybe" option to be added, but I haven't done it. Anyways it's nice to know someone else was thinking the same as me.

DavidNB 10-18-2007 10:21 PM

Re: Tips on Hosting Home Games (Looooong!)
 
a few more to add.

A few years ago when I started a Monday night game I had 3 others that were in and we set it up with the blinds together then we searched out for other players. Starting with a core group that agree on the game I found helpful.

I start the game at 7:30, no delays. If someone calls ahead we will blind them off untill they come. Everyone shows up on time now.

I make sure I publicly thank anyone who brings a deck of cards or some snacks

TrvChBoy 10-19-2007 03:15 AM

Re: Tips on Hosting Home Games (Looooong!)
 
[ QUOTE ]
I wouldn't suggest allowing a table vote on rules though. You should have concrete solid rules you remain consistent with.

[/ QUOTE ]

Yes. I will strike that from my next version. Better to know the rules well or appoint an experienced player to act as the umpire.

Zetack 10-19-2007 01:40 PM

Re: Tips on Hosting Home Games (Looooong!)
 
My only quibble is the firm stopping time, if you don't have some external reason. Never make players that want to keep playing stop playing. As host, I think you gently but firmly remind the table anyone is free to stop at any time, so there's no player abuse when somebody leaves.

--Zetack

frommagio 10-19-2007 11:00 PM

Re: Tips on Hosting Home Games (Looooong!)
 
[ QUOTE ]
[ QUOTE ]
Don't allow your recruits to say Maybe. You will have no idea how many people will come. Just a simple yes or no is all you need.

[/ QUOTE ]

Great post.

I use www.homepokertour.com to schedule my home games and find players...surprised? [img]/images/graemlins/wink.gif[/img]

When I built the site I specifically designed it with no "Maybe" option for RSVP's. Only 1 or 2 people have asked for a "maybe" option to be added, but I haven't done it. Anyways it's nice to know someone else was thinking the same as me.

[/ QUOTE ]

Let me vouch for the importance of this idea - a firm "yes" or "no" is the way to go. I've been organizing a semi-regular game, and have been making the mistake of soliciting too far in advance, and letting folks "get back to me". It really makes it a hassle.

Taso 10-20-2007 01:52 AM

Re: Tips on Hosting Home Games (Looooong!)
 
How do you guys get that firm yes or no?

"You wanna play poker?"

"maybe..."

"I need a yes or no"

"oh, well I'm not sure."

"So that's a no."

"well, no, it's an 'i'm not sure"

"Well, It's either yes or no pal."

"...."

????

pfapfap 10-20-2007 09:00 AM

Re: Tips on Hosting Home Games (Looooong!)
 
I use evite.

But mainly, it takes a crowd to draw a crowd. Even if I'm only half-full, it just takes a "seats are filling up quickly!" email to get a bunch more filled. It helps that we've actually had to lock out some people a couple of times.

(And it helps that I have an incredibly fun tournament... [img]/images/graemlins/smile.gif[/img])

TrvChBoy 10-20-2007 10:33 AM

Re: Tips on Hosting Home Games (Looooong!)
 
I use Meetup.com which has the option for just a yes/no or a yes/no/maybe. Needless to say I use the yes/no exclusively.

If I was going to recruit manually, I would invite each person over the phone or in person about one week ahead of time. I would tell them they have to call with a firm yes or no one or two days before game day to reserve their seat.

Example:

"You are invited to a game at my house next Thursday, please call by Wednesday if you would like your seat reserved."

TrvChBoy 10-20-2007 10:38 AM

Re: Tips on Hosting Home Games (Looooong!)
 
[ QUOTE ]
Even if I'm only half-full, it just takes a "seats are filling up quickly!" email to get a bunch more filled. It helps that we've actually had to lock out some people a couple of times.

[/ QUOTE ]

I like that wording "filling up quickly" a lot better than what most people would say "still need players".

I also like the shut-out factor. My game usually is completely full with a waiting list, this makes people take their RSVP's much more seriously when they know that they will directly inconvenience someone on the wait list if they are a no-show, no-call. It also makes people jump at the chance to RSVP since they know if they wait that they will miss their chance.

stevea 10-20-2007 12:11 PM

Re: Tips on Hosting Home Games (Looooong!)
 
[ QUOTE ]
How do you guys get that firm yes or no?

"You wanna play poker?"

"maybe..."

"I need a yes or no"

"oh, well I'm not sure."

"So that's a no."

"well, no, it's an 'i'm not sure"

"Well, It's either yes or no pal."

"...."

????

[/ QUOTE ]

I just consider a maybe a no and tell them to RSVP again if they decide to come.

DavidNB 10-20-2007 01:28 PM

Re: Tips on Hosting Home Games (Looooong!)
 


[/ QUOTE ]

I just consider a maybe a no and tell them to RSVP again if they decide to come.

[/ QUOTE ]

Thats a good way, sort of the saem that I do. Some players simply can not commit, more their nature then anything else.I tend to word it yes, no or do they want me to put them down as a spare for now (telling them of course a spare if theres room)

EL Burro Loco 10-20-2007 01:28 PM

Re: Tips on Hosting Home Games (Looooong!)
 
"Don't allow persons under 21 to play. They are much more likely to cause trouble than older players."


I disagree with this. I play in a lot of games with guys under 21, some as young as 17, and we have had less problems with them than others. An 18 year old kid isn't going to get out of line in a room full of 30+ year old men.

JereLock 10-20-2007 05:56 PM

Re: Tips on Hosting Home Games (Looooong!)
 
[ QUOTE ]
"Don't allow persons under 21 to play. They are much more likely to cause trouble than older players."


I disagree with this. I play in a lot of games with guys under 21, some as young as 17, and we have had less problems with them than others. An 18 year old kid isn't going to get out of line in a room full of 30+ year old men.

[/ QUOTE ]

agreed

I'm 19, and am completely capable of behaving myself through bad beats.

Taso 10-20-2007 09:35 PM

Re: Tips on Hosting Home Games (Looooong!)
 
[ QUOTE ]
I use Meetup.com which has the option for just a yes/no or a yes/no/maybe. Needless to say I use the yes/no exclusively.

If I was going to recruit manually, I would invite each person over the phone or in person about one week ahead of time. I would tell them they have to call with a firm yes or no one or two days before game day to reserve their seat.

Example:

"You are invited to a game at my house next Thursday, please call by Wednesday if you would like your seat reserved."

[/ QUOTE ]


I think this works if they know they need to reserve their seat in order to play. But if they know the game won't get filled, they can basically give you any answer they want.

BukNaked36 10-20-2007 11:59 PM

Re: Tips on Hosting Home Games (Looooong!)
 
"When getting your game started, go with a low-stakes cash game like $0.25/$0.50, $40.00 max buy-in NLHE."

What's a good chip distribution for this?

TrvChBoy 10-21-2007 12:46 AM

Re: Tips on Hosting Home Games (Looooong!)
 
I put out 20@$0.25, 20@$1, and 3@$5. Rebuys are always done with $5 chips so the table isn't laoded up with small-denomination chips at the end of the night.

Bulldog 10-23-2007 02:32 PM

Re: Tips on Hosting Home Games (Looooong!)
 
[ QUOTE ]
"When getting your game started, go with a low-stakes cash game like $0.25/$0.50, $40.00 max buy-in NLHE."

What's a good chip distribution for this?

[/ QUOTE ]

My game is $0.25/$0.25 $40 max NL. I do 12 quarters ($3), 27 dollars ($27), and 2 nickels ($10). Rebuys are usually $20 in red and $20 in white, so that by the end of the night, all the small denom chips are on the table. Big stacks at 1 AM is fun!

cabiness42 11-06-2007 02:29 PM

Re: Tips on Hosting Home Games (Looooong!)
 
I would like to add tips about tournament structure, because I've played in lots of home games that I never went back to because the structure sucked.

Make your starting stack 50-100 times the first big blind. Making it less causes your tournament to be too dependent on luck and also loses players pretty fast. Making it more will make the tournament much longer (which is OK if that's what you really want).

Figure out about how long you want your tournament to take. At that time, the blinds should be such that there are a total of 40-50 BB in play. (# of players * starting stack / 40 or 50)

Now that you have your first blind and last blind, fill in the levels in between, with the increases being smaller in the beginning and larger towards the end. Keep in mind that you may want to remove your lowest-valued chips from play after a few levels, so make sure the higher levels won't require those chips.

As an example, I use this for 8-10 players:

Starting stack - $6000
Levels - 20 minutes each
1 - 50/100
2 - 75/150
3 - 100/200
4 - 150/300
5 - 200/400
6 - 300/600
7 - 400/800
8 - 600/1200
9 - 1000/2000 (almost never get here)

I make my lowest chip 25 because it's only 4 chips up to 100, whereas if your lowest chip is 10 it's 5 chips up to 50 and if your lowest chip is 100 it's 5 chips up to 500.

Also, I start at 50/100 instead of 25/50 because I absolutely HATE tournaments where the blinds double after the first level but that's just a pet peeve of mine.

Zetack 11-07-2007 12:26 AM

Re: Tips on Hosting Home Games (Looooong!)
 
I like a structure that isn't doubling every level so its good there. But are you playing more than one tourney each night? because your structure is only about 2.5 hours long at most. Now, maybe that's long for a one table tourney, but if I'm going to out to play only 1.5 to 2.5 hours of poker depending on where I bust out, that's pretty much a wasted evening for me.

MrGrob 11-07-2007 01:05 AM

Re: Tips on Hosting Home Games (Looooong!)
 
"Don't play for money with paper cards unless you are ready to buy two new decks for each game."

I used to use plastic cards, but changed back to paper (a new 2 deck setup with 1 setup in reserve) for every game. I hold the old used cards for live replacements. I decided that cracking a new deck before every game would nullify the possible pre-marked card fear. I also use the cheaper Vegas paper cards from Wal-Mart as they are nicer than Bicycle and just a nice as Bee, I think, for less.

Good advice (I read it). Many will be better off by reading it and following it. I would only add that picking up a rule book, or having Robert's available online during play (AND KNOWING THE RULES BEFORE HAND) will really help. Just make it clear what rules you will play by etc before things get going.

People used to think that I was stickler for the rules too much...but now that they have played a few times etc, they have more fun knowing all the rules and money are set and squared and they don't have to worry about any of it...just play. Makes it harder on me, but I don't mind.

Mark1808 11-07-2007 11:45 AM

Re: Tips on Hosting Home Games (Looooong!)
 
I set a firm stop time for cash out. I say anyone who wants to keep playing can but the game officially ends at the set time. This way no one gives the winners a hard time for leaving.

I have a set 9 guys and then alternates. If someone finds out they can't make it they notify me and I get an alternate. This way my game always has exactally 9 guys. Leaving early is frowned upon and if someone leaves early more than once they are taken off regular status and moved to alternate. Everyone brings multiple buy ins.

I do not like the idea of advertising for players as you don't know what type of person you might get. The best games have a synergy between players that creates a friendly yet competitive atmosphere. I play golf and most of my players are advid golfers which creates a good bond among the players.

cabiness42 11-07-2007 11:49 AM

Re: Tips on Hosting Home Games (Looooong!)
 
Yes, we play two tournaments per night. Sorry for not clarifying there. The people who bust out of the first one early usually play some HU while waiting for the rest to finish.


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