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UBB.threads™ Groupee, Inc.

Internet Gambling >> Software

RayW
stranger


Reged: 03/28/05
Posts: 24
Re: 7 Card Hand Evaluators
      01/04/07 05:06 AM

Well, Results are in:

BAD!! = 0
High Card = 23294460
Pair = 58627800
Two Pair = 31433400
Three of a Kind = 6461620
Straight = 6180020
Flush = 4047644
Full House = 3473184
Four of a Kind = 224848
Straight Flush = 41584
Total Hands = 133784560

Validation seconds = 0.5620
Total HighPrecision Clocks = 1127079718
HighPrecision clocks per lookup = 8.424587

This uses Cactus Kev's Eval Routine ref http://www.suffecool.net/poker/evaluator.html
Which I moved Paul D. Senzee's Optimized Hand Evaluator
ref http://www.geocities.com/psenzee/code/fast_eval.c
eval_5hand_fast(int c1, int c2, int c3, int c4, int c5)
routine into Cactus Kevs eval_5hand routine.

You will need to add the routines in PokerLib.c to poker.h file.

Here is the main code which I called HandRankSetup.cpp:
Code:
  
// HandRankSetup.cpp : Sets up the HandRank File for VERY fast Lookups
// by Ray Wotton and the 2+2 list My code is GPL, use it as you like

#include "stdafx.h"
#include "windows.h"
#include "poker.h"
#include <stdlib.h>
#include <string.h>
#include <time.h>

const char HandRanks[][16] = {"BAD!!","High Card","Pair","Two Pair","Three of a Kind","Straight","Flush","Full House","Four of a Kind","Straight Flush"};

__int64 IDs[612978];
int HR[32487834];

int numIDs = 1;
int numcards = 0;
int maxHR = 0;
__int64 maxID = 0;

__int64 MakeID(__int64 IDin, int newcard) // adding a new card to this ID
{
__int64 ID = 0;
int suitcount[4 + 1];
int rankcount[13 + 1];
int workcards[8]; // intentially keeping one as a 0 end
int cardnum;
int getout = 0;

memset(workcards, 0, sizeof(workcards));
memset(rankcount, 0, sizeof(rankcount));
memset(suitcount, 0, sizeof(suitcount));

for (cardnum = 0; cardnum < 6; cardnum++) { // can't have more than 6 cards!
workcards[cardnum + 1] = (int) ((IDin >> (8 * cardnum)) & 0xff); // leave the 0 hole for new card
}

// my cards are 2c = 1, 2d = 2 ... As = 52
newcard--; // make 0 based!

workcards[0] = (((newcard >> 2) + 1) << 4) + (newcard & 3) + 1; // add next card formats card to rrrr00ss

for (numcards = 0; workcards[numcards]; numcards++) {
suitcount[workcards[numcards] & 0xf]++; // need to see if suit is significant
rankcount[(workcards[numcards] >> 4) & 0xf]++; // and rank to be sure we don't have 4!
if (numcards) {
if (workcards[0] == workcards[numcards]) { // can't have the same card twice
getout = 1; // if so need to get out after counting numcards
}
}
}

if (getout) {
return 0; // duplicated another card (ignore this one)
}


int needsuited = numcards - 2; // for suit to be significant - need to have n-2 of same suit

if (numcards > 4) {
for (int rank = 1; rank < 14; rank++) {
if (rankcount[rank] > 4) { // if I have more than 4 of a rank then I shouldn't do this one!!
return 0; // can't have more than 4 of a rank so return an ID that can't be!
}
}
}

// However in the ID process I prefered that
// 2s = 0x21, 3s = 0x31,.... Kc = 0xD4, Ac = 0xE4
// This allows me to sort in Rank then Suit order

// if we don't have at least 2 cards of the same suit for 4, we make this card suit 0.

if (needsuited > 1) {
for (cardnum = 0; cardnum < numcards; cardnum++) { // for each card
if (suitcount[workcards[cardnum] & 0xf] < needsuited) { // check suitcount to the number I need to have suits significant
workcards[cardnum] &= 0xf0; // if not enough - 0 out the suit - now this suit would be a 0 vs 1-4
}
}
}

// Sort Using XOR. Network for N=7, using Bose-Nelson Algorithm: Thanks to the thread!
#define SWAP(I,J) {if (workcards[I] < workcards[J]) {workcards[I]^=workcards[J]; workcards[J]^=workcards[I]; workcards[I]^=workcards[J];}}

SWAP(0, 4);
SWAP(1, 5);
SWAP(2, 6);
SWAP(0, 2);
SWAP(1, 3);
SWAP(4, 6);
SWAP(2, 4);
SWAP(3, 5);
SWAP(0, 1);
SWAP(2, 3);
SWAP(4, 5);
SWAP(1, 4);
SWAP(3, 6);
SWAP(1, 2);
SWAP(3, 4);
SWAP(5, 6);

// long winded way to put the pieces into a __int64
// cards in bytes --66554433221100
// the resulting ID is a 64 bit value with each card represented by 8 bits.
ID = (__int64) workcards[0] +
((__int64) workcards[1] << 8) +
((__int64) workcards[2] << 16) +
((__int64) workcards[3] << 24) +
((__int64) workcards[4] << 32) +
((__int64) workcards[5] << 40) +
((__int64) workcards[6] << 48);

return ID;
}

int SaveID(__int64 ID)
{
if (ID == 0) return 0; // don't use up a record for a 0!

if (ID >= maxID) { // take care of the most likely first goes on the end...
if (ID > maxID) { // greater than create new else it was the last one!
IDs[numIDs++] = ID; // add the new ID
maxID = ID;
}
return numIDs - 1;
}

// find the slot I will find it (by a pseudo bsearch algorithm)
int low = 0;
int high = numIDs - 1;
__int64 testval;
int holdtest;

while (high - low > 1) {
holdtest = (high + low + 1) / 2;
testval = IDs[holdtest] - ID;
if (testval > 0) high = holdtest;
else if (testval < 0) low = holdtest;
else return holdtest; // got it!!
}
// I guess it couldn't be found so must be added to the current location (high)
// make space... // don't expect this much!
memmove(&IDs[high + 1], &IDs[high], (numIDs - high) * sizeof(IDs[0]));

IDs[high] = ID; // do the insert into the hole created
numIDs++;
return high;
}

int DoEval(__int64 IDin)
{
// I guess I have some explaining to do here... I used the Cactus Kevs Eval ref http://www.suffecool.net/poker/evaluator.html
// I Love the pokersource for speed, but I needed to do some tweaking to get it my way
// and Cactus Kevs stuff was easy to tweak ;-)
int handrank = 0;
int cardnum;
int workcard;
int rank;
int suit;
int mainsuit = 20; // just something that will never hit... need to eliminate the main suit from the iterator
int suititerator = 0;
int holdrank;
int workcards[8]; // intentially keeping one as a 0 end
int holdcards[8];
int numevalcards = 0;

// See Cactus Kevs page for explainations for this type of stuff...
const int primes[] = { 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41 };

memset(workcards, 0, sizeof(workcards));
memset(holdcards, 0, sizeof(holdcards));

if (IDin) { // if I have a good ID then do it...
for (cardnum = 0; cardnum < 7; cardnum++) { // convert all 7 cards (0s are ok)
holdcards[cardnum] = (int) ((IDin >> (8 * cardnum)) & 0xff);
if (holdcards[cardnum] == 0) break; // once I hit a 0 I know I am done
numevalcards++; // if not 0 then count the card
if (suit = holdcards[cardnum] & 0xf) { // find out what suit (if any) was significant
mainsuit = suit; // and remember it
}
}


for (cardnum = 0; cardnum < numevalcards; cardnum++) { // just have numcards...
workcard = holdcards[cardnum];

// convert to cactus kevs way!! ref http://www.suffecool.net/poker/evaluator.html
// +--------+--------+--------+--------+
// |xxxbbbbb|bbbbbbbb|cdhsrrrr|xxpppppp|
// +--------+--------+--------+--------+
// p = prime number of rank (deuce=2,trey=3,four=5,five=7,...,ace=41)
// r = rank of card (deuce=0,trey=1,four=2,five=3,...,ace=12)
// cdhs = suit of card
// b = bit turned on depending on rank of card

rank = (workcard >> 4) - 1; // my rank is top 4 bits 1-13 so convert
suit = workcard & 0xf; // my suit is bottom 4 bits 1-4, order is different, but who cares?
if (suit == 0) { // if suit wasn't significant though...
suit = suititerator++; // Cactus Kev needs a suit!
if (suititerator == 5) // loop through available suits
suititerator = 1;
if (suit == mainsuit) { // if it was the sigificant suit... Don't want extras!!
suit = suititerator++; // skip it
if (suititerator == 5) // roll 1-4
suititerator = 1;
}
}
// now make Cactus Keys Card
workcards[cardnum] = primes[rank] | (rank << 8) | (1 << (suit + 11)) | (1 << (16 + rank));
}

switch (numevalcards) { // run Cactus Keys routines
case 5 : holdrank = eval_5cards(workcards[0],workcards[1],workcards[2],workcards[3],workcards[4]);
break;
// if 6 cards I would like to find HandRank for them
// Cactus Key is 1 = highest - 7362 lowest I need to get the min for the permutations
case 6 : holdrank = eval_5cards(workcards[0],workcards[1],workcards[2],workcards[3],workcards[4]);
holdrank = __min(holdrank, eval_5cards(workcards[0],workcards[1],workcards[2],workcards[3],workcards[5]));
holdrank = __min(holdrank, eval_5cards(workcards[0],workcards[1],workcards[2],workcards[4],workcards[5]));
holdrank = __min(holdrank, eval_5cards(workcards[0],workcards[1],workcards[3],workcards[4],workcards[5]));
holdrank = __min(holdrank, eval_5cards(workcards[0],workcards[2],workcards[3],workcards[4],workcards[5]));
holdrank = __min(holdrank, eval_5cards(workcards[1],workcards[2],workcards[3],workcards[4],workcards[5]));
break;
case 7 : holdrank = eval_7hand(workcards);
break;
default : // problem!! shouldn't hit this...
printf(" Problem with numcards = %d!!\n", numcards);
break;
}

// I would like to change the format of Catus Kev's ret value to:
// hhhhrrrrrrrrrrrr hhhh = 1 high card -> 9 straight flush
// r..r = rank within the above 1 to max of 2861
handrank = 7463 - holdrank; // now the worst hand = 1

if (handrank < 1278) handrank = handrank - 0 + 4096 * 1; // 1277 high card
else if (handrank < 4138) handrank = handrank - 1277 + 4096 * 2; // 2860 one pair
else if (handrank < 4996) handrank = handrank - 4137 + 4096 * 3; // 858 two pair
else if (handrank < 5854) handrank = handrank - 4995 + 4096 * 4; // 858 three-kind
else if (handrank < 5864) handrank = handrank - 5853 + 4096 * 5; // 10 straights
else if (handrank < 7141) handrank = handrank - 5863 + 4096 * 6; // 1277 flushes
else if (handrank < 7297) handrank = handrank - 7140 + 4096 * 7; // 156 full house
else if (handrank < 7453) handrank = handrank - 7296 + 4096 * 8; // 156 four-kind
else handrank = handrank - 7452 + 4096 * 9; // 10 straight-flushes

}
return handrank; // now a handrank that I like
}


int _tmain(int argc, _TCHAR* argv[])
{
int count = 0;
int card;

__int64 ID;
int IDslot;

clock_t timer = clock(); // remember when I started

int handTypeSum[10];

memset(handTypeSum, 0, sizeof(handTypeSum)); // init
memset(IDs, 0, sizeof(IDs));
memset(HR, 0, sizeof(HR));


// step through the ID array - always shifting the current ID and adding 52 cards to the end of the array.
// when I am at 7 cards put the Hand Rank in!!
// stepping through the ID array is perfect!!

int IDnum;
int holdid;

printf("\nGetting Card IDs!\n");
// as this loops through and find new combinations it adds them to the end
// I need this list to be stable when I set the handranks (next set) (I do the insertion sort on new IDs these)
// so I had to get the IDs first and then set the handranks
for (IDnum = 0; IDs[IDnum] || IDnum == 0; IDnum++) { // start at 1 so I have a zero catching entry (just in case)
for (card = 1; card < 53; card++) { // the ids above contain cards upto the current card. Now add a new card
ID = MakeID(IDs[IDnum], card); // get the new ID for it
if (numcards < 7) holdid = SaveID(ID); // and save it in the list if I am not on the 7th card
}
printf("\rID - %d", IDnum); // just to show the progress -- this will count up to 612976
}

printf("\nSetting HandRanks!\n");
// this is as above, but will not be adding anything to the ID list, so it is stable
for (IDnum = 0; IDs[IDnum] || IDnum == 0; IDnum++) { // start at 1 so I have a zero catching entry (just in case)
for (card = 1; card < 53; card++) {
ID = MakeID(IDs[IDnum], card);
if (numcards < 7) IDslot = SaveID(ID) * 53 + 53; // when in the index mode (< 7 cards) get the id to save
else IDslot = DoEval(ID); // if I am at the 7th card, get the HandRank to save
maxHR = IDnum * 53 + card + 53; // find where to put it
HR[maxHR] = IDslot; // and save the pointer to the next card or the handrank
}

if (numcards == 6 || numcards == 7) {
// an extra, If you want to know what the handrank when there is 5 or 6 cards
// you can just do HR[u3] or HR[u4] from below code for Handrank of the 5 or 6 card hand
HR[IDnum * 53 + 53] = DoEval(IDs[IDnum]); // this puts the above handrank into the array
}
printf("\rID - %d", IDnum); // just to show the progress -- this will count up to 612976 same as above!
}

printf("\nNumber IDs = %d\nmaxHR = %d\n", numIDs, maxHR); // for warm fuzzys

timer = clock() - timer; // end the timer

printf("Training seconds = %.2f\n", (float)timer/CLOCKS_PER_SEC); // display training time

LARGE_INTEGER timings, endtimings; // for high precision timing

timer = clock(); // now get current time for Testing!

// another algorithm right off the thread

int c0, c1, c2, c3, c4, c5, c6;
int u0, u1, u2, u3, u4, u5;

QueryPerformanceCounter(&timings); // start High Precision clock

for (c0 = 1; c0 < 53; c0++) {
u0 = HR[53+c0];
for (c1 = c0+1; c1 < 53; c1++) {
u1 = HR[u0+c1];
for (c2 = c1+1; c2 < 53; c2++) {
u2 = HR[u1+c2];
for (c3 = c2+1; c3 < 53; c3++) {
u3 = HR[u2+c3];
for (c4 = c3+1; c4 < 53; c4++) {
u4 = HR[u3+c4];
for (c5 = c4+1; c5 < 53; c5++) {
u5 = HR[u4+c5];
for (c6 = c5+1; c6 < 53; c6++) {
handTypeSum[HR[u5+c6] >> 12]++;
count++;
}
}
}
}
}
}
}

QueryPerformanceCounter(&endtimings); // end the high precision clock

timer = clock() - timer; // get the time in this

for (int i = 0; i <= 9; i++) // display the results
printf("\n%16s = %d", HandRanks[i], handTypeSum[i]);

printf("\nTotal Hands = %d\n", count);

__int64 clocksused = (__int64)endtimings.QuadPart - (__int64) timings.QuadPart; // calc clocks used from the High Precision clock

// and display the clock results
printf("\nValidation seconds = %.4lf\nTotal HighPrecision Clocks = %I64d\nHighPrecision clocks per lookup = %lf\n", (double)timer/CLOCKS_PER_SEC, clocksused, (double) clocksused / 133784560.0) ;

// output the array now that I have it!!
FILE * fout = fopen("HandRanks.dat", "wb");
if (!fout) {
printf("Problem creating the Output File!\n");
return 1;
}
fwrite(HR, sizeof(HR), 1, fout); // big write, but quick

fclose(fout);

return 0;
}

///////////////////////////////// end code!!



Wow!! I don't give any promises, but I verified it to the best of my ability over the last few days... As I said earlier, with the setups mentioned above, you will run the setup in about a minute, and poker hands (hand card order doesn't make any difference by the way!!) VERY quickly!!

Any questions let me know...
As I mentioned in the code, my stuff can all be GPL'd.
pygmyhipo, you guys with the pokersource are absolutely incredible what you can do!! Whenever I had a general purpose evaluator to do, that is what I used! I know I should have used the pokersource for the evaluator for this, but perhaps you could rewrite the DoEval section to stub out the pokersource lib... This was a thread project, and it works GREAT!!

Have a Profitable Day...
Ray...

Post Extras Print Post   Remind Me!     Notify Moderator


Entire topic
Subject Posted by Posted on
* 7 Card Hand Evaluators Gullanian 12/21/06 02:27 PM
. * * Re: 7 Card Hand Evaluators theblitz   02/14/07 02:54 AM
. * * Re: 7 Card Hand Evaluators Gullanian   02/15/07 03:57 AM
. * * Re: 7 Card Hand Evaluators Grunch   01/17/07 12:30 PM
. * * Re: 7 Card Hand Evaluators Grunch   01/17/07 12:42 PM
. * * Re: 7 Card Hand Evaluators Smelly Cat   01/07/07 07:44 PM
. * * Re: 7 Card Hand Evaluators Gullanian   01/08/07 05:38 AM
. * * Re: 7 Card Hand Evaluators Mogobu The Fool   01/14/07 12:26 PM
. * * Re: 7 Card Hand Evaluators mark007   01/08/07 03:04 PM
. * * Re: 7 Card Hand Evaluators darse   01/09/07 07:41 PM
. * * Re: 7 Card Hand Evaluators mark007   01/10/07 11:57 AM
. * * Re: 7 Card Hand Evaluators RayW   01/10/07 12:45 PM
. * * Re: 7 Card Hand Evaluators mark007   01/10/07 12:58 PM
. * * Re: 7 Card Hand Evaluators RayW   01/10/07 04:47 PM
. * * Re: 7 Card Hand Evaluators mark007   01/10/07 05:21 PM
. * * Re: 7 Card Hand Evaluators mark007   01/10/07 09:21 PM
. * * Lexographical Algorithm _D&L_   12/28/06 10:15 AM
. * * Re: 7 Card Hand Evaluators _D&L_   12/21/06 04:43 PM
. * * Re: 7 Card Hand Evaluators Phil153   12/24/06 02:15 AM
. * * Re: 7 Card Hand Evaluators _D&L_   12/24/06 03:16 AM
. * * Re: 7 Card Hand Evaluators jukofyork   12/24/06 02:07 PM
. * * Re: 7 Card Hand Evaluators Phil153   12/24/06 08:50 PM
. * * Re: 7 Card Hand Evaluators Gullanian   12/25/06 09:38 PM
. * * Re: 7 Card Hand Evaluators mykey1961   12/27/06 01:32 PM
. * * Re: 7 Card Hand Evaluators jukofyork   12/27/06 01:52 PM
. * * Re: 7 Card Hand Evaluators A.Nironen   12/27/06 06:19 PM
. * * Re: 7 Card Hand Evaluators mykey1961   12/27/06 03:18 PM
. * * Re: 7 Card Hand Evaluators _D&L_   12/29/06 10:17 AM
. * * Re: 7 Card Hand Evaluators mykey1961   12/29/06 12:35 PM
. * * Which is the best packed/unpacked so far? jukofyork   12/29/06 03:23 AM
. * * Re: Which is the best packed/unpacked so far? Gullanian   12/29/06 10:12 AM
. * * Re: Which is the best packed/unpacked so far? jukofyork   12/29/06 05:17 PM
. * * Re: Which is the best packed/unpacked so far? Mogobu The Fool   12/30/06 11:22 AM
. * * Re: Which is the best packed/unpacked so far? jukofyork   01/02/07 07:24 AM
. * * Re: Which is the best packed/unpacked so far? jukofyork   01/02/07 07:45 AM
. * * Re: Which is the best packed/unpacked so far? Steve Brecher   01/02/07 10:41 AM
. * * Re: Which is the best packed/unpacked so far? jukofyork   01/03/07 06:43 AM
. * * Re: Which is the best packed/unpacked so far? mykey1961   12/30/06 02:21 PM
. * * Re: Which is the best packed/unpacked so far? Mogobu The Fool   12/31/06 01:43 PM
. * * Re: Which is the best packed/unpacked so far? Gullanian   12/29/06 10:13 AM
. * * 279Mill a second..... _D&L_   12/27/06 08:52 PM
. * * Re: 279Mill a second..... Andrew Prock   12/28/06 02:07 AM
. * * Re: 279Mill a second..... _D&L_   12/28/06 06:31 AM
. * * Re: 279Mill a second..... Andrew Prock   12/28/06 10:02 AM
. * * Re: 279Mill a second..... mykey1961   12/28/06 02:02 PM
. * * Re: 279Mill a second..... Gullanian   12/28/06 02:15 PM
. * * Re: 279Mill a second..... _D&L_   12/28/06 07:49 PM
. * * Re: 279Mill a second..... A.Nironen   12/29/06 01:07 AM
. * * Re: 279Mill a second..... jukofyork   12/28/06 05:25 PM
. * * Re: 279Mill a second..... jukofyork   12/28/06 06:51 PM
. * * Re: 279Mill a second..... mykey1961   12/28/06 03:54 PM
. * * Re: 279Mill a second..... Andrew Prock   12/28/06 03:54 PM
. * * Re: 279Mill a second..... mykey1961   12/28/06 04:16 PM
. * * Re: 279Mill a second..... Gullanian   12/28/06 05:04 PM
. * * Re: 279Mill a second..... Gullanian   12/28/06 02:17 PM
. * * Re: 279Mill a second..... Gullanian   12/28/06 02:30 PM
. * * Re: 279Mill a second..... Gullanian   12/28/06 03:30 PM
. * * Re: 279Mill a second..... _D&L_   12/28/06 10:28 AM
. * * Re: 279Mill a second..... Andrew Prock   12/28/06 10:53 AM
. * * Re: 279Mill a second..... mykey1961   12/27/06 11:57 PM
. * * Re: 279Mill a second..... _D&L_   12/28/06 12:02 AM
. * * Re: 279Mill a second..... mykey1961   12/28/06 02:51 AM
. * * Re: 279Mill a second..... _D&L_   12/28/06 04:34 AM
. * * Re: 7 Card Hand Evaluators _D&L_   12/27/06 07:46 PM
. * * Re: 7 Card Hand Evaluators mykey1961   12/27/06 11:52 PM
. * * Re: 7 Card Hand Evaluators _D&L_   12/28/06 12:00 AM
. * * Re: 7 Card Hand Evaluators _D&L_   12/27/06 06:48 PM
. * * Re: 7 Card Hand Evaluators mykey1961   12/28/06 12:15 AM
. * * Re: 7 Card Hand Evaluators A.Nironen   12/26/06 07:13 AM
. * * Re: 7 Card Hand Evaluators Steve Brecher   12/28/06 05:39 PM
. * * Re: 7 Card Hand Evaluators Gullanian   12/26/06 12:58 PM
. * * Re: 7 Card Hand Evaluators Gullanian   12/26/06 01:05 PM
. * * Re: 7 Card Hand Evaluators A.Nironen   12/26/06 01:14 PM
. * * Re: 7 Card Hand Evaluators Gullanian   12/26/06 02:07 PM
. * * Re: 7 Card Hand Evaluators _D&L_   12/26/06 04:05 PM
. * * Re: 7 Card Hand Evaluators A.Nironen   12/27/06 01:15 AM
. * * Re: 7 Card Hand Evaluators mykey1961   12/27/06 02:40 AM
. * * Re: 7 Card Hand Evaluators Adrian20XX   08/28/07 03:22 PM
. * * Re: 7 Card Hand Evaluators advis0r   09/18/07 01:11 PM
. * * Re: 7 Card Hand Evaluators sputum   09/18/07 02:59 PM
. * * Re: 7 Card Hand Evaluators advis0r   09/18/07 03:56 PM
. * * Re: 7 Card Hand Evaluators pygmyhipo   09/20/07 04:26 AM
. * * Re: 7 Card Hand Evaluators jukofyork   12/26/06 05:26 PM
. * * Re: 7 Card Hand Evaluators _D&L_   12/26/06 05:48 PM
. * * Re: 7 Card Hand Evaluators Gullanian   12/26/06 06:07 PM
. * * Re: 7 Card Hand Evaluators Gullanian   12/26/06 06:07 PM
. * * Re: 7 Card Hand Evaluators Gullanian   12/26/06 06:10 PM
. * * Re: 7 Card Hand Evaluators _D&L_   12/25/06 11:51 PM
. * * Re: 7 Card Hand Evaluators Phil153   12/26/06 12:47 AM
. * * Re: 7 Card Hand Evaluators _D&L_   12/26/06 12:53 AM
. * * Re: 7 Card Hand Evaluators Andrew Prock   12/24/06 10:03 AM
. * * Re: 7 Card Hand Evaluators Gullanian   12/24/06 10:37 AM
. * * Re: 7 Card Hand Evaluators jukofyork   12/24/06 01:55 PM
. * * Re: 7 Card Hand Evaluators bachfan   12/24/06 05:16 PM
. * * Re: 7 Card Hand Evaluators _D&L_   12/24/06 04:13 PM
. * * Re: 7 Card Hand Evaluators justkevin   12/21/06 05:40 PM
. * * Re: 7 Card Hand Evaluators _D&L_   12/21/06 09:49 PM
. * * Re: 7 Card Hand Evaluators DonkBluffer   12/22/06 08:02 AM
. * * Re: 7 Card Hand Evaluators _D&L_   12/24/06 01:32 AM
. * * Re: 7 Card Hand Evaluators Gullanian   12/23/06 01:34 PM
. * * Re: 7 Card Hand Evaluators _D&L_   12/23/06 09:42 PM
. * * Re: 7 Card Hand Evaluators Gullanian   12/23/06 02:15 PM
. * * Re: 7 Card Hand Evaluators bachfan   12/23/06 02:48 PM
. * * Re: 7 Card Hand Evaluators bachfan   12/23/06 02:52 PM
. * * Re: 7 Card Hand Evaluators Gullanian   12/23/06 07:08 PM
. * * Re: 7 Card Hand Evaluators Gullanian   12/29/06 10:28 AM
. * * Re: 7 Card Hand Evaluators Gullanian   12/29/06 10:39 AM
. * * Re: 7 Card Hand Evaluators Steve Brecher   12/29/06 11:50 AM
. * * Re: 7 Card Hand Evaluators mykey1961   12/29/06 12:41 PM
. * * Re: 7 Card Hand Evaluators Gullanian   12/29/06 01:23 PM
. * * Re: 7 Card Hand Evaluators mykey1961   12/29/06 01:59 PM
. * * Re: 7 Card Hand Evaluators RayW   12/31/06 05:19 AM
. * * Re: 7 Card Hand Evaluators Gullanian   12/29/06 02:52 PM
. * * Re: 7 Card Hand Evaluators RayW   12/29/06 05:25 PM
. * * Re: 7 Card Hand Evaluators mykey1961   12/30/06 03:05 PM
. * * Re: 7 Card Hand Evaluators RayW   01/03/07 09:17 PM
. * * Re: 7 Card Hand Evaluators Steve Brecher   01/03/07 11:41 PM
. * * Re: 7 Card Hand Evaluators Gullanian   01/04/07 02:01 AM
. * * Re: 7 Card Hand Evaluators jukofyork   01/04/07 06:18 AM
. * * Re: 7 Card Hand Evaluators RayW   01/04/07 05:06 AM
. * * Re: 7 Card Hand Evaluators tripos   03/01/07 12:00 PM
. * * Re: 7 Card Hand Evaluators twobitplayer   03/01/07 02:19 PM
. * * Re: 7 Card Hand Evaluators jukofyork   03/01/07 02:34 PM
. * * Re: 7 Card Hand Evaluators tripos   03/03/07 02:37 PM
. * * Re: 7 Card Hand Evaluators tripos   03/04/07 08:34 AM
. * * Re: 7 Card Hand Evaluators RayW   03/04/07 10:19 AM
. * * Re: 7 Card Hand Evaluators tripos   03/04/07 04:34 PM
. * * Re: 7 Card Hand Evaluators pygmyhipo   01/04/07 07:49 PM
. * * Re: 7 Card Hand Evaluators RayW   01/05/07 12:26 AM
. * * Re: 7 Card Hand Evaluators mykey1961   01/04/07 08:25 PM
. * * Re: 7 Card Hand Evaluators RayW   01/05/07 12:59 AM
. * * Re: 7 Card Hand Evaluators TheCardGeek   01/05/07 02:08 AM
. * * Re: 7 Card Hand Evaluators New York Jet   01/05/07 06:37 PM
. * * Re: 7 Card Hand Evaluators Steve Brecher   01/06/07 11:09 PM
. * * Re: 7 Card Hand Evaluators RayW   01/05/07 02:25 AM
. * * Re: 7 Card Hand Evaluators TheCardGeek   01/05/07 02:28 AM
. * * Re: 7 Card Hand Evaluators jbs   01/05/07 01:44 AM
. * * Re: 7 Card Hand Evaluators Steve Brecher   01/05/07 12:43 AM
. * * Re: 7 Card Hand Evaluators RayW   01/05/07 02:07 AM
. * * Re: 7 Card Hand Evaluators Steve Brecher   01/05/07 03:32 AM
. * * Re: 7 Card Hand Evaluators RayW   01/05/07 04:52 AM
. * * Re: 7 Card Hand Evaluators mykey1961   01/05/07 07:14 AM
. * * Re: 7 Card Hand Evaluators TheCardGeek   01/05/07 09:32 AM
. * * Re: 7 Card Hand Evaluators jbs   01/05/07 03:10 AM
. * * Re: 7 Card Hand Evaluators MrPokerToad   01/04/07 07:38 PM
. * * Re: 7 Card Hand Evaluators jukofyork   01/04/07 06:17 AM
. * * Re: 7 Card Hand Evaluators Mogobu The Fool   01/14/07 12:10 PM
. * * Re: 7 Card Hand Evaluators RayW   01/04/07 07:08 AM
. * * Re: 7 Card Hand Evaluators mykey1961   01/04/07 02:37 PM
. * * Re: 7 Card Hand Evaluators mark007   01/11/07 09:29 PM
. * * Re: 7 Card Hand Evaluators RayW   01/14/07 03:17 PM
. * * Re: 7 Card Hand Evaluators mark007   01/14/07 03:25 PM
. * * Re: 7 Card Hand Evaluators RayW   01/14/07 03:32 PM
. * * Re: 7 Card Hand Evaluators mark007   01/14/07 03:34 PM
. * * Re: 7 Card Hand Evaluators RayW   01/14/07 05:27 PM
. * * Re: 7 Card Hand Evaluators mark007   01/14/07 05:59 PM
. * * Re: 7 Card Hand Evaluators Steve Brecher   01/20/07 11:42 AM
. * * Re: 7 Card Hand Evaluators Jurrr   01/23/07 07:40 AM
. * * Re: 7 Card Hand Evaluators Steve Brecher   01/23/07 06:15 PM
. * * Re: 7 Card Hand Evaluators theblitz   02/01/07 05:00 AM
. * * Re: 7 Card Hand Evaluators ThirdEye   02/01/07 07:03 AM
. * * Re: 260 Mill / 343 Mill a sec _D&L_   02/02/07 12:48 PM
. * * Re: 260 Mill / 343 Mill a sec RayW   02/02/07 07:53 PM
. * * Re: 260 Mill / 343 Mill a sec _D&L_   02/02/07 08:42 PM
. * * Re: VB source code 1 of 2 _D&L_   02/02/07 08:46 PM
. * * Re: VB source code 2 of 2 _D&L_   02/02/07 09:30 PM
. * * Re: 7 Card Hand Evaluators rvg72   01/15/07 01:35 AM
. * * Re: 7 Card Hand Evaluators thomash   01/17/07 11:15 AM
. * * Re: 7 Card Hand Evaluators mark007   01/17/07 03:04 PM
. * * Re: 7 Card Hand Evaluators thomash   01/17/07 04:11 PM
. * * Re: 7 Card Hand Evaluators Gullanian   01/17/07 05:12 PM
. * * Re: 7 Card Hand Evaluators thomash   01/18/07 09:32 AM
. * * Re: 7 Card Hand Evaluators Gullanian   01/18/07 11:39 AM
. * * Re: 7 Card Hand Evaluators chrisj1948   01/19/07 12:36 PM
. * * Re: 7 Card Hand Evaluators mark007   01/14/07 03:51 PM
. * * Re: 7 Card Hand Evaluators RayW   01/14/07 03:07 PM
. * * Re: 7 Card Hand Evaluators mark007   01/14/07 03:14 PM
. * * Re: 7 Card Hand Evaluators Mogobu The Fool   01/13/07 11:58 PM
. * * Re: 7 Card Hand Evaluators Brad Quick   01/14/07 10:39 AM
. * * Re: 7 Card Hand Evaluators RayW   01/04/07 05:23 AM
. * * Re: 7 Card Hand Evaluators tripos   03/07/07 11:55 AM
. * * Re: 7 Card Hand Evaluators tripos   03/07/07 07:57 PM
. * * Re: 7 Card Hand Evaluators 404url   03/30/07 01:17 AM
. * * Re: 7 Card Hand Evaluators 404url   03/30/07 02:37 AM
. * * Re: 7 Card Hand Evaluators 404url   03/30/07 05:47 PM
. * * Re: 7 Card Hand Evaluators BinaryMan   05/10/07 01:01 AM
. * * Re: 7 Card Hand Evaluators advis0r   05/10/07 10:14 AM
. * * Re: 7 Card Hand Evaluators Steve Brecher   05/10/07 12:26 PM
. * * Re: 7 Card Hand Evaluators advis0r   05/10/07 02:27 PM
. * * Re: 7 Card Hand Evaluators Steve Brecher   05/10/07 03:14 PM
. * * Re: 7 Card Hand Evaluators advis0r   05/10/07 06:27 PM
. * * Re: 7 Card Hand Evaluators Steve Brecher   05/10/07 06:32 PM
. * * Re: 7 Card Hand Evaluators advis0r   05/10/07 08:22 PM
. * * Re: 7 Card Hand Evaluators StickGuy   05/20/07 03:07 PM
. * * Re: 7 Card Hand Evaluators hanhikoski   06/18/07 05:25 PM
. * * Re: 7 Card Hand Evaluators RayW   06/20/07 07:06 PM
. * * Re: 7 Card Hand Evaluators Masterplan   08/07/07 11:52 AM
. * * Re: 7 Card Hand Evaluators RayW   08/08/07 06:55 PM
. * * Re: 7 Card Hand Evaluators Masterplan   08/23/07 12:00 PM
. * * Re: 7 Card Hand Evaluators Al P   08/23/07 02:03 PM
. * * Re: 7 Card Hand Evaluators Adrian20XX   08/27/07 02:29 PM
. * * Re: 7 Card Hand Evaluators RayW   08/23/07 04:29 PM
. * * Re: 7 Card Hand Evaluators Al P   08/25/07 07:07 PM
. * * Re: 7 Card Hand Evaluators mykey1961   08/25/07 11:35 PM
. * * Re: 7 Card Hand Evaluators mykey1961   08/23/07 03:15 PM
. * * Re: 7 Card Hand Evaluators jukofyork   08/09/07 11:51 AM
. * * Re: 7 Card Hand Evaluators Janis N.   08/18/07 12:01 AM
. * * Re: 7 Card Hand Evaluators advis0r   08/18/07 06:54 AM
. * * Re: 7 Card Hand Evaluators bokeh   08/05/07 04:43 AM
. * * Re: 7 Card Hand Evaluators jukofyork   05/10/07 10:19 AM
. * * Re: 7 Card Hand Evaluators advis0r   05/10/07 10:34 AM
. * * Re: 7 Card Hand Evaluators Steve Brecher   01/04/07 02:46 PM
. * * Re: 7 Card Hand Evaluators RayW   01/04/07 03:26 PM
. * * Re: 7 Card Hand Evaluators Steve Brecher   01/04/07 03:44 PM
. * * Re: 7 Card Hand Evaluators pygmyhipo   01/03/07 10:23 PM
. * * Re: 7 Card Hand Evaluators _dave_   01/03/07 10:49 PM
. * * Re: 7 Card Hand Evaluators Gullanian   12/30/06 11:37 PM
. * * Re: 7 Card Hand Evaluators Phil153   12/31/06 01:13 AM
. * * Re: 7 Card Hand Evaluators mykey1961   12/31/06 01:36 AM
. * * Re: 7 Card Hand Evaluators _D&L_   12/30/06 11:44 PM
. * * Re: 7 Card Hand Evaluators mykey1961   12/29/06 06:28 PM
. * * Re: 7 Card Hand Evaluators Gullanian   12/29/06 12:19 PM
. * * Re: 7 Card Hand Evaluators mykey1961   12/29/06 06:44 PM
. * * Re: 7 Card Hand Evaluators mykey1961   12/29/06 10:11 PM
. * * Re: 7 Card Hand Evaluators RayW   12/30/06 05:09 AM
. * * Re: 7 Card Hand Evaluators _D&L_   12/23/06 10:00 PM
. * * Re: 7 Card Hand Evaluators Gullanian   12/24/06 12:02 AM
. * * Re: 7 Card Hand Evaluators _D&L_   12/24/06 12:56 AM
. * * Re: 7 Card Hand Evaluators Andrew Prock   12/24/06 02:11 PM
. * * Re: 7 Card Hand Evaluators bachfan   12/24/06 05:36 PM
. * * Re: 7 Card Hand Evaluators bachfan   12/24/06 05:30 PM
. * * Re: 7 Card Hand Evaluators _D&L_   12/24/06 04:38 PM
. * * Re: 7 Card Hand Evaluators Andrew Prock   12/24/06 05:36 PM
. * * Re: 7 Card Hand Evaluators bachfan   12/24/06 05:41 PM
. * * Re: 7 Card Hand Evaluators _D&L_   12/24/06 06:34 PM
. * * Re: 7 Card Hand Evaluators TheCardGeek   01/03/07 02:08 AM
. * * Re: 7 Card Hand Evaluators Phil153   01/03/07 03:38 AM
. * * Re: 7 Card Hand Evaluators mykey1961   12/26/06 03:34 PM
. * * Re: 7 Card Hand Evaluators bachfan   12/24/06 06:47 PM
. * * Re: 7 Card Hand Evaluators _D&L_   12/24/06 06:49 PM

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