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Tournament Poker >> STT Strategy

adanthar
Possibly Too Level Headed


Reged: 04/02/04
Posts: 14174
Loc: Intrepidly Reporting
Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta)
      07/21/05 11:51 PM

Long story short: I've gotten several requests to do something like this. Good news: I spent less than two hours tossing around a push/fold strategy and believe I have it down. Equally good news: This *will* result in (my best guess) around a 20% ROI if you follow the instructions exactly, at least once I get the bubble system's kinks worked out. Bad news: I've got the bar exam to prep for and this is strictly a (limited) spare time task until the end of next week, so this is going out here now. Please pick it apart in the meantime and I'll get something workable out after the 28'th.

---
Adanthar’s 10+1 Robotic Strategy Guide (or, how to pwn saabpo)
Note: I make absolutely no claim that this is the optimal way to play. It’s not, and you shouldn’t. However, I do believe following this handout to the letter will make money over time (my guess is this will result in around a 20% ROI) on any amount of tables you choose. The idea is for a relative that knows nothing about poker except the hand rankings to be able to beat the game for spending money. Enjoy! (This is a beta version, if that.)

Note: If you are on the bubble (4 players) during levels 1-5 *and* are over 8 BB, proceed according to the instructions set out for those levels. If you are on the bubble during level 6 or later *or* on the bubble and under 8 BB, refer to the special bubble section.

Levels 1-2 (800 chips, 10/15 and 15/30 blinds):
Early position (UTG, UTG+1, UTG+2):
-Open push AA-QQ
-Limp JJ-TT and AK. Call a raise of up to 50 chips (in level 1) or 100 chips (in level 2) either in front or behind you. If you flop a set, an overpair, or, in the case of AK, top pair, and there was a raise behind you, checkraise all in on the flop. If the flop is monotone, it was checked through, or there has not been a raise, push at your first opportunity. Otherwise, check/fold to any action.
-Limp 99-22 and AQ, but do not call a raise either in front or behind you unless it is a minimum raise. If you flop a set, an overpair or top pair, checkraise all in on the flop, unless it is monotone (in that case, open push). If the flop is checked through, push the turn. Otherwise, check/fold to any action.
-Fold all other hands.

Middle position (MP1, MP2, MP3):
-Open push AA-JJ and AKs regardless of limpers or raisers in front
-Limp TT-99 and AKo and call a raise of up to 50/100 chips either in front or behind you. If you flop a set, an overpair or TPTK, push the flop; else, check/fold
-Limp 88-22 and AQ/AJs, regardless of the number of limpers, but do not call a raise unless it is a minimum raise. If you flop a set or top pair, push on the flop (if it is checked through and you hit either on the turn, push the turn, etc.). Otherwise, check/fold to any action.
-Fold all other hands.

Late position (CO, button)
-Open push AA-JJ and AKs/AKo regardless of limpers or raisers in front
-Push TT-99 and AQ if there are 2+ limpers and no one has yet raised; if there has been a raise, refer to the instructions on early/middle position
-Limp 88-22 and AJ if there has been no raise regardless of the number of limpers; if there has been a raise for 50/100 chips or less, call 88-22 but fold AJ. If you flop a set, 10 out draw (such as 88 on a 976 board), or top pair (with AJ), push the flop. If you have 88-77, flop an overpair, and it is checked to you, also push the flop. Otherwise, check/fold to any action.
-Fold all other hands.

SB:
-In level 1, complete with any two cards if there has been no raise. If there has been a raise, it is level 2, or you have a hand that is mentioned above, follow the instructions for early position.
-If you flop TPTK, 2 pair or better, checkraise all in unless the flop is monotone (in that case, open push). If the flop is checked through, push the turn.
-If you flop a nut straight draw (such as JT on a 98x flop) or any flush draw, check/call a bet up to ¾ the pot without regard to pot size, but do not call if there has been a bet and a raise. If you then face a bet on the turn for which you have the odds to continue, call that as well. If you make your draw at any point, checkraise all in. Otherwise, fold.
-Fold all other hands on the flop.

BB:
Follow the SB instructions if there has been no raise. If there has been a raise, refer to the instructions for early position.

Level 3 (25/50 blinds)
EP:
-Open push AA-JJ and AK regardless of the action
-Fold all other hands

MP:
-Open push AA-JJ and AK regardless of the action in front so far
-If no one has entered, or someone has merely limped, push TT-99 and AQ
-Fold all other hands

LP:
-Push AA-JJ and AK regardless of the action so far
-Push TT-88 and AQ-AJ if there has been no raise, regardless of limpers
-If you are on the button and there are 1-3 limpers, also push 77-66 and AT
-Fold all other hands

SB:
-Follow the instructions for early position

BB:
-If you have a hand mentioned in any of the ‘level 3’ instructions and there has been no raise, push it regardless of the number of limpers
-If you do not, check and proceed according to the instructions for SB levels 1-2 (exception: if you flop a draw you estimate at 8 outs or better, checkraise all in on any flop; if it is checked through and you do not make the draw, check/fold to any further action)

Levels 4-6: (50/100, 75/150, 100/200)
EP:
-Open push AA-TT, AK-AQ regardless of the action
-If you are under 6 BB, push any pair, any ace and any two Broadway
-Fold all other hands

MP:
-Open push AA-TT, AK-AQ regardless of the action
-Push 99-77, AJ-AT, KQ-KJs if there has been no raise
-If you have under 6 BB, and it has been folded to you, push any pair, any ace, K5+/Kxs, Q7/Q5s, J9/J8s, T9s
-Fold all other hands

LP:
-Open push AA-TT, AK-AQ regardless of the action
-Push 99-55, AJ-A7, KQ-KT, QJ if there has been no raise
-If you have under 6 BB, and it has been folded to you, push any pair, any ace, any king, Q5/Qxs, J7/J5s, T8/T7s, 98/97s
-Fold all other hands

SB:
-If there has been an EP raise, push AA-TT, AK-AQ
-If there has been an MP or LP raise, push 99-88, AJ-AT and KQs
-If there has been no raise, you have under 6 BB, and there are 1-3 limpers, push with any pair, any ace, and any two Broadway; if you have over 6 BB, push AA-55, AJ-A8, KQ-KJ and QJs
-If it has been folded to you and you are under 6 BB, push any two cards; if over 6 BB, push any pair, any ace and any two Broadway
-Fold all other hands

BB:
-If there has been no raise, and you flop a 12 out draw (such as an overcard + flush draw) or better (top pair+), checkraise all in on any flop, or push the turn if the flop is checked through
-If there has been an EP raise, reraise all in with AA-TT, AK-AQ
-If there has been an MP or LP raise, reraise all in with AA-88, AK-AJ
-If anyone open raises and you are getting more than 2:1 to call an all in, call with any two cards
-If the button or SB open raises and you are getting under 2:1, call with any ace, any pair and any two Broadway down to QT (if they make a standard raise rather than pushing, you should reraise all in with all of these, instead)
-Check/fold all other hands.

If there are still > 4 people left after 100/200, play using these instructions until you reach the bubble.

Bubble and ITM play:
I have made a small point system, similar to Sklansky’s System, governing bubble play. It is by no means perfect and ignores big stack play entirely, but should be good enough to achieve a decent ROI at this limit. Feel free to critique the hell out of it – if the rest is a beta, this is pre-alpha. The details are as follows:
-You start off with a point value for each position (5 for UTG, 3 for the button, 2 for the SB and 0 for the BB.)
-Add 1 point for each BB that you have (round down), up to the maximum that your opponents you are pushing into have (if you have 7 BB and they have 5, only count 5)
-Add 2 points if there is a bigger stack behind you
-Add 4 points if someone has already raised or went all in
-Add 6 points if you are pushing into a bigger stack *and* there is a short stack (3 BB or less) in the game, or if someone has already raised/went all in and been called.
-Subtract 4 points if you are the biggest remaining stack [unless you are heads up]
-Subtract 6 points if you are 3 handed (in the money)
-Subtract 12 points if you are heads up

Find your total amount of points on this chart. If your hand is worth that many points or more, push. Otherwise, fold.
---
Over 18 points: Push AA-QQ, fold any other hand
16: Add JJ-TT, AK
14: 99-88, AQ
12: 77, AJ-AT, KQ
10: 66, A9-A8, Axs, KJ/KTs, QJs
8: 55-44, any ace, KT/K9s, QT/Q9s, JTs
6: 33-22, K8/Kxs, Q7/Qxs, J7/J8s, T8/T9s
4: Any king or queen not listed, J5/Jxs, T6/Txs, 96/94s, 86/84s, 76/75s, 65s
2: Any Broadway not listed, any two suited cards
0: Any other hand
Special: If you are the BB and are getting over 2:1 to call an all in, call with any two cards.

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Entire topic
Subject Posted by Posted on
* Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) adanthar 07/21/05 11:51 PM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) PartyRocks!   08/17/07 07:59 PM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) The Yugoslavian   08/17/07 08:06 PM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) wulfheir   07/27/05 09:02 AM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) jeffraider   12/31/05 04:27 PM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) adanthar   12/31/05 04:56 PM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) aujoz   01/30/06 01:30 AM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) citanulModerator   01/30/06 01:34 AM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) Ignignok   12/31/05 04:17 PM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) mlagoo   07/27/05 10:20 AM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) citanulModerator   07/27/05 11:13 AM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) valenzuela   07/25/05 07:42 PM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) Jordan Olsommer   07/23/05 10:27 PM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) FooBear   07/24/05 04:01 AM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) valenzuela   07/25/05 07:39 PM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) clutch   07/24/05 01:08 AM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) Jordan Olsommer   07/24/05 01:14 AM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) clutch   07/24/05 01:32 AM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) Jordan Olsommer   07/24/05 01:36 AM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) 45suited   07/23/05 05:47 PM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) FooBear   07/23/05 02:11 PM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) adanthar   07/23/05 01:41 AM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) Newt_Buggs   07/23/05 06:33 PM
. * * Pushing Early Can Be Back Tested RedManPlus   07/23/05 12:05 PM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) FooBear   07/23/05 09:37 AM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) citanulModerator   07/23/05 11:28 AM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) FooBear   07/23/05 05:38 PM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) liucipher   07/22/05 04:58 PM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) lastchance   07/22/05 06:05 PM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) liucipher   07/22/05 06:13 PM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) microbet   07/22/05 07:11 PM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) liucipher   07/22/05 08:07 PM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) microbet   07/22/05 08:30 PM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) curtains   07/23/05 01:38 AM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) fluorescenthippo   07/23/05 12:17 PM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) curtains   07/23/05 03:45 PM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) curtains   07/23/05 01:38 AM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) Jdogg   07/22/05 11:26 PM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) Jay36489   07/22/05 02:54 PM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) nate_king1   07/22/05 01:42 PM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) tigerite   07/22/05 02:42 PM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) valenzuela   07/22/05 01:35 PM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) Slim Pickens   07/22/05 12:56 PM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) valenzuela   07/22/05 12:37 PM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) Freudian   07/22/05 10:45 AM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) psyduck   07/22/05 08:58 AM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) UMTerp   07/22/05 10:08 AM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) [Phill]   07/22/05 09:20 AM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) HesseJam   07/22/05 04:25 AM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) citanulModerator   07/22/05 02:43 AM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) morgan180   07/22/05 02:47 AM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) tech   07/22/05 02:26 AM
. * * Post deleted by Mat Sklansky Anonymous   07/22/05 01:33 AM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) Slim Pickens   07/22/05 01:46 AM
. * * Post deleted by Mat Sklansky Anonymous   07/22/05 01:58 AM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) Slim Pickens   07/22/05 02:22 AM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) pearljam   07/22/05 01:28 AM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) The Don   07/22/05 01:21 AM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) SuitedSixes   07/22/05 12:36 AM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) Aleo   07/22/05 12:27 AM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) protoverus   07/22/05 09:53 AM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) Slim Pickens   07/22/05 01:49 AM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) ChuckNorris   07/22/05 12:17 AM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) ldavidjm   07/22/05 12:03 AM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) johnnybeef   07/22/05 12:02 AM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) Angelic_Ace   07/22/05 02:21 AM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) Bluff Daddy   07/22/05 01:32 AM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) microbet   07/22/05 12:21 AM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) protoverus   07/22/05 10:33 AM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) Bluff Daddy   07/22/05 10:51 AM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) protoverus   07/22/05 11:10 AM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) [Phill]   07/22/05 10:41 AM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) ldavidjm   07/22/05 12:30 AM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) ChuckNorris   07/22/05 12:47 AM
. * * Re: Adanthar's Robotic 10+1 Strategy Guide v. 1 (early beta) ChuckNorris   07/22/05 08:52 AM

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