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MagicNinja
09-25-2005, 07:37 PM
Ok, this is a post out to anyone who has played any sort of semi-serious gin. I've been playing a lot with a guy from the live poker game I play in. We play $500-$1k per game (money flows). We play slightly different rules than standard, with 20 points for gin and 10 points for undercutting. I am currently stuck a reasonable amount playing this game, but I am guaranteed unlimited action if I want to play. I am a winning poker player, thus the lost money is no big deal but the potential for more makes me want to become the next Stu Ungar. His skill is of someone who has not really thought about the game but who has played the game for years and years with people who also aren't very good at it. I feel i'm a favourite in the game, but I'm concerned that after losing money i may not be, just wanting to work on my game before i keep playing.

Anyone know any good books / places to play constantly etc for Gin? Anyone want to chat about the game etc? Also if i start posting hands etc, will people who have any clue reply?

MagicNinja
09-26-2005, 12:03 AM
Anyone who is interested in this game, post your interest, perhaps we can start posting hand examples, general strategy stuff, book stuff etc.

I've just gone over the archives and read past posts and it looks like there's a fair amount of interest in this game.

SheetWise
09-26-2005, 08:06 PM
[ QUOTE ]
I feel i'm a favourite in the game, but I'm concerned that after losing money i may not be ...

[/ QUOTE ]
I can tell you that Stu never felt that.

MagicNinja
09-26-2005, 11:57 PM
lol clearly Stu is a bit different.... Ok, i open up with a question on speccing, and when people think its right to spec. I would never spec unless it meant i came close to knocking in first draw or two and it just eliminated some dead wood for me.

TaoTe
09-27-2005, 06:07 PM
I enjoy just about all the major card games but have very little experience with gin. I've played online at yahoo a little bit, and I'm definetly interested in learning more about the game.

Yads
09-27-2005, 06:28 PM
[ QUOTE ]
Ok, i open up with a question on speccing, and when people think its right to spec. I would never spec unless it meant i came close to knocking in first draw or two and it just eliminated some dead wood for me.

[/ QUOTE ]

I find speccing is usally a bad play unless you're playing against really savy opponents and want to confuse them. I never do it.

MagicNinja
09-28-2005, 02:52 AM
Ok, here's some basic early game strategy, maybe it brings up some discussion:

Ok, so everyone knows that usually the best card to throw to start is either the same card as the one thats down (after the opponent declines), or the one +/- one rank apart from it, in a different suit. This is common gin strategy.

But I got to thinking why this is, which is also fairly obvious but has largescale reprecussions for the game:

Opponent's first throw is the Tc (ten of clubs):
You have the Ts and the Jd. Which is the safer throw?
Logically working through:
If opp throws the Tc he cannot have two tens (unless they are both straights).
That means the Ts will make 3 combinations for the opponent:
the 89Ts, the 9TJs, and the TJQs.
However, if you throw the Jd, it will make only 2 combinations:
The opponent cannot have two tens in his hand. He also cannot have the jack of clubs, since no one would throw the Tc if they had the Jc on their first throw. Furthermore he cannot have the Td because he would not split tens (or usually wouldn't. Might be played dependent). Therefore there are only two combinations he can have if he takes the Jd: The JQKd or the Jh Js Jd. Therefore you know the following: The Jc is still in the deck and he has those three exact jacks, or he has that exact straight.

Therefore the Jd is a safer throw. This is common knowledge to anyone who plays, but I hadn't really thought about why it was so.

This logical analysis of the gin hand can be done on the next few cards. Presumably if one is good enough at this logical process, one can use his 10 cards, plus the first couple discards to work out basically exactly what the opponent has.

I think that by the middle game presuming you are paying attention to all cards discarded and with the knowledge of your own hand, you can work out pretty much exactly what the opponent has, all the remaining cards and then work out the probabilities of hitting your cards, and the equity of going for gin vs knocking. This is obviously what the game is about, but approaching it in this manner seems to be useful...

I've also been thinking about some equity related stuff about when to knock as opposed to when to go for gin, with presumed perfect information on the opponents hand given outs to gin etc.

BTW I have not read any books on this topic, if anyone has and there's any good info, please post the info.

WhiteWolf
09-28-2005, 11:02 PM
That looks like good stuff. I'm also trying to learn more about gin... where did you pick up all that info?

I'm also interested if anyone else can recommend books or other resources....

- The Wolf

MagicNinja
09-28-2005, 11:54 PM
I played / analysed my own play. And pulled out a sheet of paper and started scribbling. There is literally NOTHING online about gin strategy except for the random one page of strategy on all the sites that have online gin which are pretty useless. Don't even bother looking. That's why i brought this topic up.

If anyone else brings up anything interesting regarding the games, their own questions, or can look over ideas of my own, we can maybe have a discussion.

Jimbo
09-29-2005, 11:10 PM
[ QUOTE ]
Opponent's first throw is the Tc (ten of clubs):
You have the Ts and the Jd. Which is the safer throw?
Logically working through:
If opp throws the Tc he cannot have two tens (unless they are both straights).
That means the Ts will make 3 combinations for the opponent:
the 89Ts, the 9TJs, and the TJQs.
However, if you throw the Jd, it will make only 2 combinations:
The opponent cannot have two tens in his hand. He also cannot have the jack of clubs, since no one would throw the Tc if they had the Jc on their first throw. Furthermore he cannot have the Td because he would not split tens (or usually wouldn't. Might be played dependent). Therefore there are only two combinations he can have if he takes the Jd: The JQKd or the Jh Js Jd. Therefore you know the following: The Jc is still in the deck and he has those three exact jacks, or he has that exact straight.

Therefore the Jd is a safer throw. This is common knowledge to anyone who plays, but I hadn't really thought about why it was so.


[/ QUOTE ]

You might want to reanalyze this and make a retraction.

WhiteWolf
09-30-2005, 12:20 AM
[ QUOTE ]
[ QUOTE ]
Opponent's first throw is the Tc (ten of clubs):
You have the Ts and the Jd. Which is the safer throw?
Logically working through:
If opp throws the Tc he cannot have two tens (unless they are both straights).
That means the Ts will make 3 combinations for the opponent:
the 89Ts, the 9TJs, and the TJQs.
However, if you throw the Jd, it will make only 2 combinations:
The opponent cannot have two tens in his hand. He also cannot have the jack of clubs, since no one would throw the Tc if they had the Jc on their first throw. Furthermore he cannot have the Td because he would not split tens (or usually wouldn't. Might be played dependent). Therefore there are only two combinations he can have if he takes the Jd: The JQKd or the Jh Js Jd. Therefore you know the following: The Jc is still in the deck and he has those three exact jacks, or he has that exact straight.

Therefore the Jd is a safer throw. This is common knowledge to anyone who plays, but I hadn't really thought about why it was so.


[/ QUOTE ]

You might want to reanalyze this and make a retraction.

[/ QUOTE ]

Are you sure? Every strategy guide I've seen recommends the same... From this page: (http://www.gamecolony.com/gin_rummy_game_strategy.shtml)


[ QUOTE ]

Early in the game it is advisable to discard a card ranking one or two away (better one away) and in a different suit to the one previously discarded by opponent. Example: opponent discards 9 of Clubs. It is best to discard one of {10 of Diamonds, 8 or 10 of Hearts, 8 or 10 of Spades, etc.}. If no such card is held, next best bet is to discard a card of rank equal to one discarded by opponent


[/ QUOTE ]

MagicNinja
09-30-2005, 02:01 AM
Tc:
You have Ts and Jd. Opponent can only use the T for 3 straights.
Opponent can only use the Jd to make one exact combination of jacks (he can't have the Jc, so if he makes 3 jacks, it is exactly Jd Js Jh), and one straight, the JQKd, because he cannot have the Td logically (opponents don't throw straights OESD first throw). Clearly he could have a near lock hand, so he could be throwing coupled cards but its v. unlikely.

Also, Its even less likely he makes the J-Kd straight since he would prolly throw the Kd first rather than the off jack because most people think its the safer throw. Shrug. If my logic is wrong, please correct me jimbo, I am interested to hear what you have to say.

Now for some new stuff, I was playing / watching at a club yesterday for fairly small stakes, about a 100 a game (not donking off anymore money yet), and i was watching the opponent play who i played earlier for the higher stakes, when i noticed he often picks up cards simply to make triangles (eg 7d if he has 76c and 9d) or something. This maybe is why I had a bit of trouble playing against him in the first place, because I wasn't used to playing against someone who specced v. aggressively. Against this kind of play, which I think is kinda bad, should I just be playing a fundamental fast game where I aim to quickly knock and don't worry too much about giving my opponent the cards he needs because its too hard to get exact reads? Hmm..

Also Im interested in how often a great player beats a good player at this game, and so on. Apparently their is less luck than poker, which would mean a 70-80% win rate would be fairly achievable vs someone who had knowledge of the game and had played a lot, but wasn't amazing.

WhiteWolf
09-30-2005, 11:35 AM
Query: what does 'speccing' mean? It sounds like a strategy term, but I haven't heard it before here.

TIA,

The Wolf

MagicNinja
09-30-2005, 03:03 PM
speccing = taking a card that doesn't make a meld.

EG of a bad spec: 3rd throw is Jd, you hold Jc Qc, and pick up the Jd to make the high triangle.
EG of a spec i'm not really sure about but is probably close: First card up is 2s, hero is to act and has the As and 2d in his hand, as well as an already meld (some people will say this is an automatic take. Others will say its close. Others will never spec).

Jimbo
10-01-2005, 09:26 AM
[ QUOTE ]
You have Ts and Jd. Opponent can only use the T for 3 straights.
Opponent can only use the Jd to make one exact combination of jacks (he can't have the Jc, so if he makes 3 jacks, it is exactly Jd Js Jh), and one straight, the JQKd, because he cannot have the Td logically (opponents don't throw straights OESD first throw). Clearly he could have a near lock hand, so he could be throwing coupled cards but its v. unlikely.


[/ QUOTE ]

It appears that you are assuming your opponent is an average player. Against a superior player you are making a mistake discarding the diamond jack. Too complex to bother getting too in depth but I will say that this is a common way to both play safe and get information from your oponnent (for the player discarding the first ten with the club jack and the 8 9 T K Q of diamonds for instance).

MagicNinja
10-03-2005, 07:01 AM
For starters, I am working on beating average players for greater quantities of money as opposed to beating professional players. However, I am also interested in becoming a better player so;

You believe that the correct throw is the Ts then, but if a player is 'fishing' using the Ts (Eg, looking for someone to throw him the 1 outer Jd), while also playing safe (and this play would be common even in fairly amateur games), to look for the Jd then surely he can also be throwing the Ts looking for the 89Ts or 9TJs or TJQs... And it works out that there's more combinations that use the Ts. Wouldn't he do this with your given hand if he had say, the 9Js instead of the KQd (which is a similar holding), throwing the Ts because as you said it is safe and gives info about the opponents hand? I can't see how your logic works...

Also, since you seem fairly knowledgable about the game Jimbo, I have a few questions: Have you read any book on gin that is worth reading? And have you got any tips for remembering the cards that have been laid already if you do that? (I have no problem remembering them roughly and remember all my opponents picks, but it'd be useful to just remember them all in order as they come out)

Jimbo
10-06-2005, 12:27 AM
I use mnemonic storyline memory hooks so I memorize each discard in the exact order in which it was discarded. As far as any books I have analyzed many different rules variations but cannot recommend any books that offer any rational theories or the practical application thereof.

As far as beating average players for more money than beating better players for less this is not like poker. If you are just marginally better in gin you will win a great deal more money because better players will play much higher than average players. After all you can only play gin so well no matter the stories about Stuey.

I used to play every weekend for .50 per point Holywood rules. Made much more than playing for 5 to 10 cents a pont against average players even though the players were much better.

MagicNinja
10-09-2005, 01:19 PM
Ok, I am working on memorising the cards using a similar journey technique, just thought perhaps playing lots would substitute.

Wouldn't playing by point presumably change some strategy considerably? We play per game for money.

Phat Mack
10-12-2005, 06:21 PM
[ QUOTE ]
Ok, I am working on memorising the cards using a similar journey technique, just thought perhaps playing lots would substitute.

Wouldn't playing by point presumably change some strategy considerably? We play per game for money.

[/ QUOTE ]

Playing by point is your best bet when starting out. When playing flop, your opponents will be able to hide too much speed, and you'll have a harder time reading them and learning from them.

Memorising cards will help your discarding greatly. You'll be able to go back and review hands card by card and "reverse engineer" what the early discards should have been. There are lots of early discard strategies that don't key on you opponent's discard and it might be best to work on those.

MagicNinja
10-13-2005, 07:32 AM
Playing flop? I presume this means per game. I have no choice but to play money per game. That is ok though, because i'm playing with people who are not amazing anyway, so I should be able to get an edge anyway.

I don't understand what you mean at the start of your post. Presumably it means that when you play per game people play a different style? But you use some terminology I am not familiar with.

Also I recently got the Oswald Jacoby book and there's some stuff in it I'd like to discuss..

Picking up deadwood when it makes you a 4 card meld of deadwood less than 10 points seems to be sound strategy according to jacoby, do pro's do this? EG Your hand is:

A23 9s98h KQsKh 7
Jacoby seems to suggest that if the up card is 4 or lower you should take it to create a sort of 4 card deadwood meld, which aids in very quick knocking (after you take this card you'll knock in 2 good picks.

If the hand seems more suited for 3 melds, of course you don't do this.

MagicNinja
10-13-2005, 04:11 PM
OH also, care to elaborate on any of these early discard strategies that don't key on your opponents discard? I usually base my discards on what my opponent wants, and later in the game when I notice and absence of certain cards I'll assume they're wild and not throw them. But in general, I will throw highest pip count or unmatched cards (EG King on a 4) if I have no information from their discard.

Phat Mack
10-14-2005, 09:45 PM
[ QUOTE ]
care to elaborate on any of these early discard strategies that don't key on your opponents discard?

[/ QUOTE ]

OK

[ QUOTE ]
But in general, I will throw highest pip count or unmatched cards (EG King on a 4) if I have no information from their discard.

[/ QUOTE ]

If he picks up the K and throws a J, he's probably cleared 30 points from his knock cache, while you have only cleared 10 minus your (if unmelded) draw.

MagicNinja
10-15-2005, 01:22 PM
Yeah i've been thinking about this a lot lately, better to meld his set of 2s than his set of kings if you're unsure about which will meld for him. But on the flipside you want your own low cache . Thanks for the explanation tho.

dibbs
10-17-2005, 03:18 PM
I don't like the reduction in undercutting, cutting should be a big threat IMO.

I played a few hundred games over the summer for around 5-50$ a game (standard) but cant find games at school, would enjoy reading some hands.

KJL
10-19-2005, 09:21 PM
I recently started playing gin with some friends for money and would be very interested in discussing proper gin strategy.
I have a quick question: Is it proper to be playing for gin when the knock is lower and to knock when its higher?

MagicNinja
10-21-2005, 09:54 AM
Yea you can go for gin a bit more aggressively (like holding onto a high triangle for a bit longer in a knock on 3 game in oklahoma etc).

A question, all the literature i've been reading recommends speccing at the start if it makes you a 4 card deadwood meld (eg take a 3 if u have a A24).

Anyone do this? I've been trying it, seems ok. Obviously if you've got a good 3 meld combo you'd go for 3 melds instead.

armynixon
01-27-2006, 12:07 AM
I know this is a dead thread, but I agree that there should be some kind of section or devoted forum for gin.

CanadaLowball
02-02-2006, 03:59 PM
i play a $5 game with someone. no deadwood allowed on the knock.

Edenfield99
02-04-2006, 07:36 AM
I play very low stakes gin, mainly because I can only find two people who will play and they don't have much money. The stakes don't destract from how serious we take it though. I'm up for discussion if this thread keeps going.

[ QUOTE ]
Ok,
Anyone know any good books / places to play constantly etc for Gin? Anyone want to chat about the game etc? Also if i start posting hands etc, will people who have any clue reply?

[/ QUOTE ]

I have read "Scarne on Cards", "How to Win at Gin Rummy" - Shankar, "How to Win at Gin Rummy" - Jacoby, "How to Win Popular Card Games" - Crawford and "Gin Rummy How to Play and Win" - Fry all of which I found very useful and would reccomend, however I would be interested to know if anyone disagrees with this or can point out any errors in them.

Less useful was "Gin Rummy How to Play and How to Win" - Fraed, although this wasn't as bad as "Play Gin to Win" - Killegrew and "Cohen's Complete Book of Gin Rummy". Again that's my opinion and I may be completey wrong in my view.

Edenfield99
02-04-2006, 07:40 AM
[ QUOTE ]
I use mnemonic storyline memory hooks so I memorize each discard in the exact order in which it was discarded.

[/ QUOTE ]

WOuld some one like to expend on this and give examples of how it works...it would probably help my stud, razz and bridge game as well

WhiteWolf
02-04-2006, 03:08 PM
[ QUOTE ]
[ QUOTE ]
I use mnemonic storyline memory hooks so I memorize each discard in the exact order in which it was discarded.

[/ QUOTE ]

WOuld some one like to expend on this and give examples of how it works...it would probably help my stud, razz and bridge game as well

[/ QUOTE ]

This site (http://www.academictips.org/memory/index.html) has a bunch of useful techniques

Jimbo
02-05-2006, 12:13 AM
Good link Wolf. FWIW I primarily use the Journey method in Gin. In 1971 a friend of mine in the Army told me to write down 25 different words and then read them to him slowly. Then he told me to either say the word and he would tell me what number it was in my list or vice versa. This little parlor "trick" convinced me to give serious study to memory techinques. I can do a list of 100 with no problem so counting a single deck is automatic.

Jimbo

Edenfield99
02-06-2006, 08:47 AM
Thanks Wolf, I knew the basic method but never been able to find anything giving examples of exactly how to do it. Off to study now this now so I can use it in my next game.

armynixon
02-07-2006, 05:09 AM
I find Cohen's "complete guide to gin rummy" much more informative than sam fry's "play gin to win". Cohen includes more examples for a wider variety of games and has much more detailed information. This is largely because his book is about 300 pages longer.

Edenfield99
02-07-2006, 04:55 PM
I didn't think Cohen's book was particularly well written or laid out so maybe I'm being a bit unfair on the content. He also concentrates on oklahoma gin with hollywood scoring and extra boxes for gin, undercuts etc. I play knock on ten or less, 20 for gin, 10 for an undercut, no extra bonuses. I'll give it another look if you recommend it

armynixon
02-08-2006, 01:02 AM
YOu are right about the layout of Cohen's book. I reccomend highlighting it and then simplifying parts you deem helpful into point form tips.

As far as content being more geared toward Oklahoma and other variants, I think it is important to master these types as well. My preferred game is the same as yours (I think it is officially called the American System). However, gin is a game where its players choose a very wide selection of variants, moreso than poker nowadays, where everyone can sit down and play texas hold em and such. FOr this reason, I think it is key to expand your breadth and you'll find that tricks you develop in games like Oklahoma can be transferred to certain situations in American System and so on.

Do you have any other books to reccomend? Useful websites that go beyond the obvious would be good too.

Edenfield99
02-08-2006, 10:01 AM
Thanks Nixon

I will try your approach with the Cohen book. It's the way I approach poker and backgammon books but have never really done it with gin books, probably because I don't play gin as often.

The problem with living in the UK is there aren't many gin rummy players so most of the people I play with just play the American System. I have suggested trying Oklahoma, Hollywood etc but to no avail.

A lot of the books cover the same ground but I liked the Jacoby book and some parts of the Shankar book. The Shankar book suggests learning to figure what cards your opponent has by using a chart to help visulise what he has/what is missing. I can't see pulling out a piece of paper and filling it in while playing a cash game being looked upon too kindly!! I would avoid the Killegrew book, i found it badly written and some of the advice laughable (visulising the card you need apparently makes it more likely to appear apparently!!)

Does you (or does anyone) play online for money? The Shankar method would work great there but I feel the fact you can do this (or even just write down the discards) would make the game more of a card catching contest.

armynixon
02-09-2006, 05:53 AM
Good post edenfield. I haven't read the Jacoby book, but have tried the approach of writing down discards on a chart while playing against a friend before.The conclusion that we both came to is that we played a much more defensive game as a result. As for reading the other person's hand, I can usually figure out 8-9 of my opponents cards, but not the entire hand. I feel like figuring out the tenth would improve my game greatly-- any tips on how to do that?
As for playing gin online for money, I've been looking for a user friendly reputable site. I prefer playing live though, as I feel it is much easier to get a read on the rhythm of the game and some gin tells live than online (much like poker, and it sounds like we come from the same background). If you find a good $$$ gin site though, feel free to post it. And lastly, from everything I've heard, Charlie Killibrew is an egotistical moron.

Edenfield99
02-12-2006, 07:59 AM
What is everyones view on your opponent laying off when you've gone gin?? Different rules vary on this, the main two arguements are
For: Your opponent has been trying to stop you going gin, probably by holding cards you needed, why punish him further by not allowing him to lay off.
Against: What is the incentive to go gin if your opponent can play off the cards you have trapped him with

armynixon
02-12-2006, 03:38 PM
I do not agree with laying off cards on gin. While I do think it is important to reward defensive play, there should be a risk in it too. This might force the defensive player to be more creative, using the block cards for alternate melds (while sometimes even sacrificing melds of their own) so that they can undercut if the offensive player gives up on gin and knocks.
In the American system that you play, Edenfield, defensive play is underrated in the bonuses that are given. So I see more merit in throwing off on gin there, even though i still disagree.

armynixon
02-12-2006, 03:51 PM
I was discussing this theoretical hand with a friend of mine. It is early in the game, and your opponent has just laid down a K, giving you three Ks. Your hand now consists of the following: Ad 2c 3h 4s 5c 5d 7c 7d Ks Kh Kd, so you must discard one. What is the best discard?
First of all, It can't be the A23 or 4, because they create a great four card spread for a quick knock early in the game. Of course it isn't the kings either, so it is either one of the 5s or 7s. This is where the confusion lies. Does it even matter which card you lay down? Decreasing deadwood at this point in the game shouldnt be a primary concern. Furthermore, sevens are the most valuable card in gin because of their extension value or ability to block off other runs when in a set. On the other hand, your opponent is unlikely to give up a 7 for the same reason. Unless your opponent is a highly defensive player, he likely wont give up a five at this point either. He/She likely holds very high cards (based on your hand and the rule of fourteen) and would be throwing off supefluos high cards in an attempt to decrease deadwood and use them as salesmen. I think that in the end the best card to throw town is the 5c. Your opponent is unlikely to pick it up (you hold the 2c and 7 c as well as another 5) and you open up the middle zone to discards.
What are your thoughts here? Am I missing some angles here? Am I mistaken?

Edenfield99
02-14-2006, 04:11 PM
In the long run it probably does't matter a great deal which you throw. Each 5 or 7 can only be used to make your opponent 3 melds, so, like most poker questions of this type where there is probably very little differance in each option, it would depend on my opponent. 5c is probably my choice (and I'd hope he follows the adjacent card/different suit rule and throws the 6d). I too may be missing something here though so any more ideas anyone????

I can see how your hand means he probably has high cards (you have high - he has low and vice versa) but how does the rule of fourteen work here? Is it that your hand average is 6.4 so his should be 7.6 (ie higher cards)

armynixon
02-14-2006, 05:24 PM
You're right edenfield, the rule of fourteen does not work here. I realized that after I posted. But since the topic was raised, let's get into some math in order to deduce your opponents' hand early on. I figure you are a numbers guy because you have a poker/backgammon background and post on 2+2.
Anyway. First of all, you stated that the average point value of a card in gin is 7. Not to split hairs, but it is actually 6.54. the point average of the sample hand is 5.8 because there are 11 cards in the hand. Since reducing deadwood is not the primary concern at this point unless your opponent has a terrible hand, he likely has an average of 7.3 or so, which is pretty high. So with this information, I'm trying to find out as much information about his/her hand as possible.
My guess is that the opponent would not throw the K down so early unless he was A) using it as a salesman or B)Just made a meld from the stock. The odds of B) are very slim, so let's go with A. This means that he likely has something like QQJ with the jack suited to one of the Qs. He/she would either hope for another K to come down or for a Q (with the safety in discarding theory being used here). So that might account for about 30 of 73 pts. with three cards. Since we have two fives, you can take a leap of faith and speculate that your opponent might have two 9s, maybe even one as a gutshot to the jack. now we're up to 48 with five cards. Now it becomes extremely tricky.
The next five cards will average around 5, but he/she is unlikely to have many fives or sevens. This person would also be unlikely to give up a valuable 6 (extender) this early on. let's say they have a 6. I would say there is a good probability of them holding something like two fours, even though you have one. They could also have an A or a 2, meaning that they could get a four card run plus another for a quick knock, which fits in. The last card could be something like a suited 8 or a 9 to complete the meld.

Disclaimer: This analysis is wildly speculative and built on the basis that the numbers will average out. There will be freak hands where both players have very low or high averages. However, figuring out this type of information early on is essential. If you can figure out his/her hand before he can figure out yours, you control the hand.

What kind of comments do you have Edenfield? Of course I know that it's extremely premature to have someone's hand set in stone, but i think that this type of process could be very helpful. What other techniques do you have, besides the read of your opponent? In what other ways can math be applied at this stage of the game?

Edenfield99
02-20-2006, 03:38 PM
[ QUOTE ]
First of all, you stated that the average point value of a card in gin is 7. Not to split hairs, but it is actually 6.54. the point average of the sample hand is 5.8 because there are 11 cards in the hand.

[/ QUOTE ]
Of course, last time I try even basic maths while watching tv!
[ QUOTE ]
Since reducing deadwood is not the primary concern at this point unless your opponent has a terrible hand,

[/ QUOTE ]
A couple of the players I play with would discard a K here to reduce deadwood if it was a useless card

I don't think I'd go as deep as you do in the rest of the post that early in the game, One of my poker weaknesses is to put people on a draw at PLO and then discover they are slowplaying trips v my two pair, I think I'd have the same problem here. I would most likely assume he has a higher average than me and then narrow down his holding depending on the play from there. Earlier on in the hand I find knowing my opponent to be more important, I would apply the math later when I'm deciding to go our or play for gin etc. This may be a consequence of only playing with a limited number of opponents.

armynixon
02-21-2006, 07:33 PM
Good points made Edenfield. As for your friends consistently discarding Kings at the start of a game if it doesnt fit into their hand, this is a beginners move. Unless all cards are wild and it seems to be an offensive hand, Kings should generally be thrown closer to the middle of the game.
Your assessment that knowing your opponent is crucial early on too, so that you could know whether they are the type of person to drop a king as a salesman or just hate hanging on to high deadwood.

armynixon
02-21-2006, 07:38 PM
Clearly the four card spread can be very important in gin. However, if you only have two (say an A and a 3) of the four four discards into the game and your opponent throws down a four, should you pick it up? The rest of your hand is very offensive, and you have a pretty safe discard, but are you better going to the stock here, as you are most of the time? The other parts of your hand are a meld and a triangle., a relatively safe discard and a wild card.

AtTheMovies
08-28-2006, 04:00 AM
the people in this thread [censored] rule. i thank all of you. ANY gin discussion kicks so much ass because i've yet to buy a book + strategy online is nonexistent. i feel like such a noob but the stuff in this thread has already helped me. thanks a lot.

pj4533
09-18-2006, 03:27 PM
Seriously, thanks alot for this thread. I havn't read any books yet, and have just learned the rules last weekend! I am a total noob. Although I have read, and understood most of this thread.

[ QUOTE ]

First of all, It can't be the A23 or 4, because they create a great four card spread for a quick knock early in the game.

[/ QUOTE ]

I don't get this....could someone explain why the unsuited run of a234 is good? Is it just that they are low cards? Why does this "goodness" stop at the 5? Why is the suited run good for an early knock....I could see if you had As 2s 3d 4d but why the suited situation mentioned above?

Thanks in advance,

-pj

Edenfield99
09-19-2006, 03:52 PM
A, 2, 3 , 4 is a good holding whether they are suited or completely rainbow. This is because they add up to 10 and can be used for what is called a 'knock meld'. In the standard game you can knock when you have 10 or less so you are looking for two proper melds and a knock meld so you can go down. Any combination of cards that total 10 or less is your knock meld