BalugaWhale
01-07-2007, 03:19 AM
whats up crew
Its almost 2 but I am waiting for my veal parm sub and fries to be delivered so I thought i'd just talk about something I had been thinking about
I'm gonna divide poker into three spots:
1) good spots
2) bad spots
3) marginal spots
Good spots are easy to play. You have A/images/graemlins/club.gifA/images/graemlins/heart.gif in the BB, a guy raises UTG, you reraise, he calls, flop is A/images/graemlins/diamond.gifJ/images/graemlins/heart.gifJ/images/graemlins/club.gif. I'm not really gonna talk about those, easy enough to play.
Bad spots are stupid and we all know them. We raise 5/images/graemlins/heart.gif7/images/graemlins/heart.gif UTG for "metagame" and get two callers, and the flop is 8/images/graemlins/diamond.gif9/images/graemlins/club.gifT/images/graemlins/club.gif. Hey, we've got a straight draw! Bad spot.
However, we should mostly know what to do in both good spots and bad spots. And, if we are playing good cards (read: tight) we will be in more good spots than bad spots.
However, the number of marginal spots we find ourselves in is truly up to us.
Lets try and define a marginal spot:
You could be ahead, or you could be behind. You could be way ahead, way behind, slightly ahead, or a small dog. Either way, you're not sure what to do.
Here is my theory to winning at 100 and 200nl:
Minimize marginal spots. I'm not saying to play them well and you'll win. If you can do that, great, do it. Some people can. Most, however, can't. Many can just play them well enough to break even.
However, marginal spots guarantee one thing: variance. When you are in a lot of situations where you could win or you could lose, and you dont really know where you stand, your bankroll is gonna ride the wave. Minimizing these spots will reduce variance, reduce tilt (hopefully), and let you focus on improving the aspects of your game that really show a difference in your winrate.
So heres how we do it:
1) Cards. When we play Q/images/graemlins/heart.gifT/images/graemlins/diamond.gif, or J/images/graemlins/club.gif8/images/graemlins/club.gif, or A/images/graemlins/spade.gif8/images/graemlins/heart.gif, we are asking for it. Ask yourself this: How much, in the long term, are these hands really making for you? How much are they losing for you? And most importantly, how much do the swings these hands cause affect your ability to play well in the rest of your hands? So the message here is, tighten up.
2)Position. (my veal parm sub just got here, booya). Poker is a game of pressure, and these marginal spots come as a result of someone applying pressure on you. It is extremely difficult to play in marginal spots OOP when the pressure is on you. Your VPIP should be very, very low UTG and should spike OTB and in the CO. Playing marginal hands UTG can be good when you're playing deepstacked, or with a lot of good players (leave the table). But, for the most part, it puts you in a low profit, high variance situation.
That said, use position to your advantage. call and 3bet from the button with a wide range, manipulate your image to make moves at appropriate times.
Many players want to play like cts or even samoleus. Most can't. You are more likely to first lose your mind, then your bankroll, before you will be good enough to play 30%+ of your hands more profitably than a tight, TAG game.
Some examples, vs standard 25/20ish TAGs that are generally uncreative and that fill up a lot of the 200nl games (or at least did when I was playing there)
You raise 2nd to act with K/images/graemlins/club.gifJ/images/graemlins/diamond.gif and get called by the button.
2 to the flop (pot is 9bb)
J/images/graemlins/club.gif8/images/graemlins/spade.gif7/images/graemlins/spade.gif.
You bet 7bb, he raises to 25bb.
Talk about marginal. We have to let this go vs most villains, BUT we should have probably let it go pf.
We open raise in the CO with J/images/graemlins/club.gifT/images/graemlins/spade.gif and are called by the button.
2 to the flop (pot 9bb)
J/images/graemlins/heart.gif9/images/graemlins/heart.gif8/images/graemlins/spade.gif
You lead for 7, he raises to 22bb, you call.
Turn (pot 52 bb)
2/images/graemlins/club.gif
You check, he bets 48bb.
Ew... time to fold again. But, villain depending, the fold may be pf, or on the flop.
Note how I keep saying "villain depending". Some spots are marginal vs some but not vs all. A/images/graemlins/heart.gifA/images/graemlins/diamond.gif may be marginal vs a TAG on a K/images/graemlins/heart.gifQ/images/graemlins/club.gifJ/images/graemlins/spade.gif board, but could be solid gold vs a donk. Thats your job to figure out.
Cliff Notes:
1) Marginal spots are usually at best low-profit, often negative, and increase variance.
2) Eliminate marginal spots by playing better cards and less cards OOP.
3) Dont emulate the so-called "good LAG".. what he does is very hard and probably not worth it for you.
4) veal parm subs are delicious
peace out
and dont hate, tldr crew
Its almost 2 but I am waiting for my veal parm sub and fries to be delivered so I thought i'd just talk about something I had been thinking about
I'm gonna divide poker into three spots:
1) good spots
2) bad spots
3) marginal spots
Good spots are easy to play. You have A/images/graemlins/club.gifA/images/graemlins/heart.gif in the BB, a guy raises UTG, you reraise, he calls, flop is A/images/graemlins/diamond.gifJ/images/graemlins/heart.gifJ/images/graemlins/club.gif. I'm not really gonna talk about those, easy enough to play.
Bad spots are stupid and we all know them. We raise 5/images/graemlins/heart.gif7/images/graemlins/heart.gif UTG for "metagame" and get two callers, and the flop is 8/images/graemlins/diamond.gif9/images/graemlins/club.gifT/images/graemlins/club.gif. Hey, we've got a straight draw! Bad spot.
However, we should mostly know what to do in both good spots and bad spots. And, if we are playing good cards (read: tight) we will be in more good spots than bad spots.
However, the number of marginal spots we find ourselves in is truly up to us.
Lets try and define a marginal spot:
You could be ahead, or you could be behind. You could be way ahead, way behind, slightly ahead, or a small dog. Either way, you're not sure what to do.
Here is my theory to winning at 100 and 200nl:
Minimize marginal spots. I'm not saying to play them well and you'll win. If you can do that, great, do it. Some people can. Most, however, can't. Many can just play them well enough to break even.
However, marginal spots guarantee one thing: variance. When you are in a lot of situations where you could win or you could lose, and you dont really know where you stand, your bankroll is gonna ride the wave. Minimizing these spots will reduce variance, reduce tilt (hopefully), and let you focus on improving the aspects of your game that really show a difference in your winrate.
So heres how we do it:
1) Cards. When we play Q/images/graemlins/heart.gifT/images/graemlins/diamond.gif, or J/images/graemlins/club.gif8/images/graemlins/club.gif, or A/images/graemlins/spade.gif8/images/graemlins/heart.gif, we are asking for it. Ask yourself this: How much, in the long term, are these hands really making for you? How much are they losing for you? And most importantly, how much do the swings these hands cause affect your ability to play well in the rest of your hands? So the message here is, tighten up.
2)Position. (my veal parm sub just got here, booya). Poker is a game of pressure, and these marginal spots come as a result of someone applying pressure on you. It is extremely difficult to play in marginal spots OOP when the pressure is on you. Your VPIP should be very, very low UTG and should spike OTB and in the CO. Playing marginal hands UTG can be good when you're playing deepstacked, or with a lot of good players (leave the table). But, for the most part, it puts you in a low profit, high variance situation.
That said, use position to your advantage. call and 3bet from the button with a wide range, manipulate your image to make moves at appropriate times.
Many players want to play like cts or even samoleus. Most can't. You are more likely to first lose your mind, then your bankroll, before you will be good enough to play 30%+ of your hands more profitably than a tight, TAG game.
Some examples, vs standard 25/20ish TAGs that are generally uncreative and that fill up a lot of the 200nl games (or at least did when I was playing there)
You raise 2nd to act with K/images/graemlins/club.gifJ/images/graemlins/diamond.gif and get called by the button.
2 to the flop (pot is 9bb)
J/images/graemlins/club.gif8/images/graemlins/spade.gif7/images/graemlins/spade.gif.
You bet 7bb, he raises to 25bb.
Talk about marginal. We have to let this go vs most villains, BUT we should have probably let it go pf.
We open raise in the CO with J/images/graemlins/club.gifT/images/graemlins/spade.gif and are called by the button.
2 to the flop (pot 9bb)
J/images/graemlins/heart.gif9/images/graemlins/heart.gif8/images/graemlins/spade.gif
You lead for 7, he raises to 22bb, you call.
Turn (pot 52 bb)
2/images/graemlins/club.gif
You check, he bets 48bb.
Ew... time to fold again. But, villain depending, the fold may be pf, or on the flop.
Note how I keep saying "villain depending". Some spots are marginal vs some but not vs all. A/images/graemlins/heart.gifA/images/graemlins/diamond.gif may be marginal vs a TAG on a K/images/graemlins/heart.gifQ/images/graemlins/club.gifJ/images/graemlins/spade.gif board, but could be solid gold vs a donk. Thats your job to figure out.
Cliff Notes:
1) Marginal spots are usually at best low-profit, often negative, and increase variance.
2) Eliminate marginal spots by playing better cards and less cards OOP.
3) Dont emulate the so-called "good LAG".. what he does is very hard and probably not worth it for you.
4) veal parm subs are delicious
peace out
and dont hate, tldr crew