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David Sklansky
11-19-2006, 06:26 PM
I'm curious as to whether others do this the same way I do.

You are dealt two cards, both of which contain a randomly chosen real number between zero and one. What is the probability that they add up to more than 1.6?

valenzuela
11-19-2006, 06:40 PM
easy, ill put my calculations here.( it wont make too much sense)

40% of the time we are still alive after the first card.
When its 0,6 we have a 0% chance of winning
when it 1 we have a 40% chance of winning, on average we will have a 20% chane of winning.
There by 0,4 x 0,2 = 0,08

8%.

surftheiop
11-19-2006, 06:41 PM
hmm is it bad to compare infinities to each other?

Jcrew
11-19-2006, 07:05 PM
I default to calculus/conditional probability but its probably easier to map them along the y and x axis from [0,1], and take the area of the unit square above the y = -x + 1.6 line.

bunny
11-19-2006, 07:15 PM
I use the area method, but I'm a geometer so I always like pictures. /images/graemlins/smile.gif

jogsxyz
11-19-2006, 07:20 PM
It's solvable. 2/5 times 2/5 times 1/2 = 2/25

Showing the proof is tougher.

goodsamaritan
11-19-2006, 07:27 PM
x + y = 1.6
y = 1.6 - x

We want the area above the curve for when 0<x<1 and 0<y<1.

That area is a triangle with a base of .4 and height of .4. Area = .5(.4*.4) = .08

jogsxyz
11-19-2006, 07:32 PM
I drew a unit square. Across is the x-axis and up and down is the y-axis. Plotted the points which would sum 1.6 of greater. They were all within a triangle on the top right hand corner. Then calculate the area of the triangle.

2/5 X 2/5 X 1/2 = 2/25

Skidoo
11-19-2006, 09:34 PM
I'm gonna crap-shoot this one.

For some reason, the fact that the cards can take any real value makes me think of just adding them straight. That's my guess, so the answer would be the same as for the following:

If you have a 20 ounce beer mug filled to a random fraction of its capacity, what is the probability it will have more than 16 ounces of beer in it?

That is, 1 in 5.

madnak
11-19-2006, 09:42 PM
I do it like everyone else, draw the line and then "box" the 0-1.0 and check the area of the triangle.

bigpooch
11-19-2006, 10:37 PM
I just picture the unit square and take the area of the
appropriate triangle which is just half the area of the
square which includes (1,1) and (0.6, 0.6) as vertices.

thylacine
11-19-2006, 11:06 PM
Integrate the probability distribution p(x,y) over the triangle determined by

x<=1
y<=1
x+y>1.6

If p(x,y)=1 for all x,y, then the answer is just the area of the triangle, namely 0.08.

Why do you ask?

Phil153
11-19-2006, 11:13 PM
Each card must be between 0.6 and 1. That's 0.4*0.4 = 16% of all two card pairs. Half of these combinations will have an average above 0.8.

If put on the spot I'd probably do it Valen's way.

Borodog
11-20-2006, 12:24 AM
y+x >= 1.6, y >= 1.6-x. Hence the area to the upper right of the line y=1.6-x, to the left of the line x=1, and below the line y=1 satisfies the equation. This area divided by the area bounded by x=0,1 and y=0,1 (i.e. 1) is the probability you want. It is (1/2)(0.4)^2 = 0.08.

valenzuela
11-20-2006, 12:48 AM
bah equations are boring, its more fun my way.

PairTheBoard
11-20-2006, 12:56 AM
Pretend there are 5 cards. There are 25 combinations. A (4,5) is a good one as well as a (5,4). That's 2/25 = .08

PairTheBoard

madnak
11-20-2006, 01:10 AM
What about (5,5) and (4,4)? And isn't using discrete measures imprecise at best in this kind of situation?

PairTheBoard
11-20-2006, 02:05 AM
[ QUOTE ]
What about (5,5) and (4,4)? And isn't using discrete measures imprecise at best in this kind of situation?

[/ QUOTE ]

(4,4) would represent two numbers below 0.8 so wouldn't work. (5,5) has to be thrown out to get the right answer.

PairTheBoard

Borodog
11-20-2006, 02:10 AM
[ QUOTE ]
[ QUOTE ]
What about (5,5) and (4,4)? And isn't using discrete measures imprecise at best in this kind of situation?

[/ QUOTE ]

(4,4) would represent two numbers below 0.8 so wouldn't work. (5,5) has to be thrown out to get the right answer.

PairTheBoard

[/ QUOTE ]

Lol.

Skidoo
11-20-2006, 02:57 AM
[ QUOTE ]
Pretend there are 5 cards. There are 25 combinations. A (4,5) is a good one as well as a (5,4). That's 2/25 = .08

PairTheBoard

[/ QUOTE ]

I think I see what you did, and it's an interesting analogy to the method of areas.

The range of acceptable values for either card is 0.6 to 1. For each value x in that range for the first card, the average corresponding acceptable value for the second card is

1 - (x - 0.6) / 2.

So, since the average acceptable value for the first card is 0.8, the average corresponding acceptable value for the second card is

1 - (0.8 - 0.6) / 2 = 1 - 0.1 = 0.9.

Since P(x) = 1 - x, the required minimum sum outcome probabilities divided by total outcome probabilities is

(1 - 0.8) * (1 - 0.9) / (1 - .5)^2 = 0.2 * 0.1 / 0.25 = 0.08,

the correct answer.

PairTheBoard
11-20-2006, 04:29 PM
[ QUOTE ]
[ QUOTE ]
Pretend there are 5 cards. There are 25 combinations. A (4,5) is a good one as well as a (5,4). That's 2/25 = .08

PairTheBoard

[/ QUOTE ]

I think I see what you did, and it's an interesting analogy to the method of areas.

The range of acceptable values for either card is 0.6 to 1. For each value x in that range for the first card, the average corresponding acceptable value for the second card is

1 - (x - 0.6) / 2.

So, since the average acceptable value for the first card is 0.8, the average corresponding acceptable value for the second card is

1 - (0.8 - 0.6) / 2 = 1 - 0.1 = 0.9.

Since P(x) = 1 - x, the required minimum sum outcome probabilities divided by total outcome probabilities is

(1 - 0.8) * (1 - 0.9) / (1 - .5)^2 = 0.2 * 0.1 / 0.25 = 0.08,

the correct answer.

[/ QUOTE ]

That must have been what I was thinking.

PairTheBoard

arahant
11-20-2006, 11:38 PM
[ QUOTE ]
easy, ill put my calculations here.( it wont make too much sense)

40% of the time we are still alive after the first card.
When its 0,6 we have a 0% chance of winning
when it 1 we have a 40% chance of winning, on average we will have a 20% chane of winning.
There by 0,4 x 0,2 = 0,08

8%.

[/ QUOTE ]

Yeah, that's how i do it...what's up with all these integrals and area calculations and [censored]...have some intuition, people! /images/graemlins/smile.gif

Skidoo
11-21-2006, 12:25 AM
In general, p(x) = (2 - x)^2 / 2, where x is the sum of the two card values and greater than 1.

madnak
11-21-2006, 01:33 AM
[ QUOTE ]
[ QUOTE ]
easy, ill put my calculations here.( it wont make too much sense)

40% of the time we are still alive after the first card.
When its 0,6 we have a 0% chance of winning
when it 1 we have a 40% chance of winning, on average we will have a 20% chane of winning.
There by 0,4 x 0,2 = 0,08

8%.

[/ QUOTE ]

Yeah, that's how i do it...what's up with all these integrals and area calculations and [censored]...have some intuition, people! /images/graemlins/smile.gif

[/ QUOTE ]

You really don't need the integral for the geometric solution. Integrals are for curves, not triangles. Still, I prefer the algebraic way. But I would reach the solution geometrically - what can I say?

valenzuela
11-21-2006, 12:55 PM
bump, I want to know how did the OP solved it.

holmansf
11-21-2006, 02:23 PM
[ QUOTE ]
have some intuition, people!

[/ QUOTE ]

The geometric method is the most intuitive for me.

lastcardcharlie
11-21-2006, 04:40 PM
[ QUOTE ]

You are dealt two cards, both of which contain a randomly chosen real number between zero and one.


[/ QUOTE ]

Bearing in mind that this can never actually be done, i.e. that there can never be a card-dealing machine that deals with the reals (or the integers for that matter) in their totality, the question is not as simple or meaningful as it might seem.

Classically it would treated as some sort of "limiting case" of things that can in reality be done. Suppose first that the cards contain numbers between 0 and 10 and are required to add up to more than 16. There are 1 + 2 + 3 + 4 combinations that will give this, among a total number of combinations of 11!/2!9!.

Now consider that case as the case when n = 1, and then the general case becomes a selection of cards containing numbers between 0 and 10n which are required to add up to more than 16n. There are

1 + 2 + .. + 4n = 4n(4n + 1)/2

combinations that will give this, among a total number of combinations of

(10n + 1)!/2!(10n - 1)! = 10n(10n + 1)/2

The probability of success is therefore

4n(4n + 1)/10n(10n + 1).

As n tends to "infinity" (which will still probably only give the case for the rationals between 0 and 1, and some sort of nightmare completion process will be required to obtain the reals), the probability of success will tend to

4/10 * 4/10 = 0.16

While everyone is saying 0.08. Goddam, I must have calculated wrong somewhere.

goodsamaritan
11-21-2006, 04:49 PM
[ QUOTE ]
[ QUOTE ]

You are dealt two cards, both of which contain a randomly chosen real number between zero and one.


[/ QUOTE ]

Bearing in mind that this can never actually be done, i.e. that there can never be a card-dealing machine that deals with the reals (or the integers for that matter) in their totality, the question is not as simple or meaningful as it might seem.

Classically it would treated as some sort of "limiting case" of things that can in reality be done. Suppose first that the cards contain numbers between 0 and 10 and are required to add up to more than 16. There are 1 + 2 + 3 + 4 combinations that will give this, among a total number of combinations of 11!/2!9!.

Now consider that case as the case when n = 1, and then the general case becomes a selection of cards containing numbers between 0 and 10n which are required to add up to more than 16n. There are

1 + 2 + .. + 4n = 4n(4n + 1)/2

combinations that will give this, among a total number of combinations of

(10n + 1)!/2!(10n - 1)! = 10n(10n + 1)/2

The probability of success is therefore

4n(4n + 1)/10n(10n + 1).

As n tends to "infinity" (which will still probably only give the case for the rationals between 0 and 1, and some sort of nightmare completion process will be required to obtain the reals), the probability of success will tend to

4/10 * 4/10 = 0.16

While everyone is saying 0.08. Goddam, I must have calculated wrong somewhere.

[/ QUOTE ]

What crack did you smoke when you wrote that?

nlc315
11-21-2006, 05:27 PM
I haven't taken a stat class yet...I'm finishing up the calculus this semester, but I need to learn this type of thing for my major. If I had to render a guess:

Given: 2 cards dealt, with each card having 2 possible numbers on them.

Probability of being dealt 0,0: 25%
Probability of being dealt 0,1 or 1,0: 50%
Probability of being dealt 1,1: 25%

The only possible outcome where the sum of the numbers on both cards > 1.6 is with 1+1=2.

So...25%?

nlc315
11-21-2006, 05:37 PM
oh...I misread the question ;-) I wondered if there was some trick or something.

There are an infinite amount of real numbers between 0 and 1. So the probability of being dealt a hand at all would be essentially 0. 1/infinity X 1/infinity, right? Is the point of the question to prove it would be impossible to satisfy the conditions of the question?

David Sklansky
11-21-2006, 06:19 PM
I said both numbers must be above .6, which happens 16% of the time. And its even money from there.

diddle
11-21-2006, 06:50 PM
I said both numbers must be above 1.6 total, which happens 8% of the time. And it's a lock from there.

madnak
11-21-2006, 07:45 PM
[ QUOTE ]
oh...I misread the question ;-) I wondered if there was some trick or something.

There are an infinite amount of real numbers between 0 and 1. So the probability of being dealt a hand at all would be essentially 0. 1/infinity X 1/infinity, right? Is the point of the question to prove it would be impossible to satisfy the conditions of the question?

[/ QUOTE ]

The probability of being dealt any specific hand would be infinity. The probability of being dealt a range of hands would not be.

ALawPoker
11-21-2006, 08:35 PM
[ QUOTE ]
easy, ill put my calculations here.( it wont make too much sense)

40% of the time we are still alive after the first card.
When its 0,6 we have a 0% chance of winning
when it 1 we have a 40% chance of winning, on average we will have a 20% chane of winning.
There by 0,4 x 0,2 = 0,08

8%.

[/ QUOTE ]

This is how I did it.

Interesting to see the various paths.

madnak
11-22-2006, 12:10 AM
[ QUOTE ]
[ QUOTE ]
oh...I misread the question ;-) I wondered if there was some trick or something.

There are an infinite amount of real numbers between 0 and 1. So the probability of being dealt a hand at all would be essentially 0. 1/infinity X 1/infinity, right? Is the point of the question to prove it would be impossible to satisfy the conditions of the question?

[/ QUOTE ]

The probability of being dealt any specific hand would be infinity. The probability of being dealt a range of hands would not be.

[/ QUOTE ]

Er, 0. Not infinity.

MaxWeiss
11-24-2006, 07:29 AM
Go to the probability forum and ask. If there is disagreement, then whatever pzhon or a moderator says is true. If they have a different answer, then the universe will collapse and cease to exist.

Duh.